1. Fähigkeiten
  2. operation
  3. yavin_4
  4. enemy
  5. boss
  6. the_returned
  7. passives_transition_logic

[passives_transition_logic]

recuperate

[passives_transition_logic]

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.operation.yavin_4.enemy.boss.the_returned.the_returned

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
recuperate
Transition Threshold Logic
2
recuperate
Immobility
3
forcebarriersorcererMachtbarriere – Immun gegen Schaden.
4
meleetankunlockUnerreichbar – Ziel kann nicht angestürmt werden.
5
recuperate
[passives_transition_logic]
6
recuperate
Transition 1b
7
recuperate
Transition 1c
8
2
recuperate
Transition 2
9
3
recuperate
Transition 3
10
5
recuperate
Transition 5
11
6
recuperate
Transition 6
12
8
recuperate
Transition 8
  • [hidden] [does not expire]
    recuperate [HIDDEN]Transition Threshold Logic

  • 1
    • When CASTER enters combat

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 2
    • When character takes damage, not more than every 1 Sek.

    Only when the following conditions are met:

      • <
        • If hitpoints of CASTER ≤ 88%
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​transition_phase_1b
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 3
    • When character takes damage, not more than every 1 Sek.

    Only when the following conditions are met:

      • <
        • If hitpoints of CASTER ≤ 76%
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​transition_phase_1c
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 4
    • When character takes damage, not more than every 1 Sek.

    Only when the following conditions are met:

      • <
        • If hitpoints of CASTER ≤ 64.5%
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​transition_phase_2
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • 5

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • 6
    • When character takes damage, not more than every 1 Sek.

    Only when the following conditions are met:

      • <
        • If hitpoints of CASTER ≤ 55%
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​transition_phase_5
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • 7
    • When character takes damage, not more than every 1 Sek.

    Only when the following conditions are met:

      • <
        • If hitpoints of CASTER ≤ 29%
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​transition_phase_6
        >

    Perform the following actions:

    • Add effect #11 to TARGET from CASTER
  • 8
    • When character takes damage, not more than every 1 Sek.

    Only when the following conditions are met:

      • <
        • If hitpoints of CASTER ≤ 10%
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​transition_phase_8
        >

    Perform the following actions:

    • Add effect #12 to TARGET from CASTER
  • [hidden] [does not expire]
    recuperate [HIDDEN]Immobility

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [does not expire]
    forcebarriersorcererMachtbarriere
    Immun gegen Schaden.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)
    • Play appearance epp.operation.oricon.fortress.boss.dread_master_brontes.invuln, dependent on calling effect
  • [does not expire]
    meleetankunlockUnerreichbar
    Ziel kann nicht angestürmt werden.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.buff.teleport_to_target
  • [hidden] [20s]
    recuperateEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Set cooldown of 16141020685420620602 – not found to 50 Sek.
  • 2
    • When effect ticks the 5th time

    Perform the following actions:

    • Execute hydra hook P1_Entrance_Dest
  • 3
    • When effect ticks the 10th time

    Perform the following actions:

    • Execute hydra hook P1_Transition
  • [hidden] [does not expire]
    recuperate [HIDDEN]Transition 1b

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook HK_Set_AW_2
  • [hidden] [does not expire]
    recuperate [HIDDEN]Transition 1c

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook HK_Set_AW_3
  • [hidden] [does not expire]
    recuperate [HIDDEN]Transition 2

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
    • Execute hydra hook P2_Transition
  • [hidden] [does not expire]
    recuperate [HIDDEN]Transition 3

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook P3_Transition
  • [hidden] [does not expire]
    recuperate [HIDDEN]Transition 5

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook P5_Transition
  • [hidden] [does not expire]
    recuperate [HIDDEN]Transition 6

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Execute hydra hook P6_Transition
  • [hidden] [does not expire]
    recuperate [HIDDEN]Transition 8

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
    • Execute hydra hook P8_Transition