1. Fähigkeiten
  2. jedi_knight
  3. leg_slash

Beinhieb

legslash

Beinhieb

Verursacht <<1>> Waffenschaden, verlangsamt das Bewegungstempo des Ziels <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang auf 50% und reduziert seine erhaltene Heilung <<3[$d Sekunden/$d Sekunde/$d Sekunden]>> lang um 20%. Erfordert zwei Lichtschwerter.

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
legslash
Beinhieb
2
legslash
Beinhieb
3
movementSlowedVerlangsamt (Physisch) – Bewegungstempo reduziert.
4
traumaTrauma (Physisch) – Erhaltene Heilung um 20% reduziert.
5
immobilizedGelähmt (Physisch) – Bewegungsunfähig.
6
legslash
Beinhieb
7
movementSlowedVerlangsamt (Physisch) – Bewegungstempo reduziert.
  • [hidden] [1.5s]
    legslashEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 4m to melee distance of TARGET

    Perform the following actions:

    • Play appearance epp.jedi_knight.leg_slash.leg_slash_real
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,025
      - Standard Health Percent Min = (float) 0,025
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,83
      - Coefficient = (float) 0,25
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,83
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Melee
  • 2
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.sith_warrior.saber_throw.throw
    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s]
    legslashEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.saber_throw.projectile, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,025
      - Standard Health Percent Min = (float) 0,025
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,83
      - Coefficient = (float) 0,25
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,83
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Melee
  • [10s]
    movementSlowedVerlangsamt (Physisch)
    Bewegungstempo reduziert.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.leg_slash.debuff, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
  • 3
    • When effect is refreshed
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
    • Add effect #7 to TARGET from CASTER
  • [10s]
    traumaTrauma (Physisch)
    Erhaltene Heilung um 20% reduziert.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.weaken.debuff, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

  • [3s]
    immobilizedGelähmt (Physisch)
    Bewegungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
    • Immobilize but allow rotation
  • [hidden] [10s]
    legslashEffect #6

  • [3s]
    movementSlowedVerlangsamt (Physisch)
    Bewegungstempo reduziert.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect