Supergeladene Schnelligkeit
Supergeladene Schnelligkeit
Erfordert 10 Stapel "Superladung" und wandelt sie um, um dir "Supergeladene Schnelligkeit" zu gewähren. Diese erhöht deine eigene Schnelligkeit und die Schnelligkeit der Mitglieder deiner Operationsgruppe im Umkreis von 40 Metern um 10 %. Hält <<1>> Sekunden lang an. Einheiten unter dem Einfluss von "Supergeladene Schnelligkeit" werden erschöpft und können 5 Minuten lang "Supergeladene Schnelligkeit" nicht erneut erlangen.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadaten
Contained since: | Patch 3.0.0 |
Global ID: | 16141085347687572444 |
Combat log ID: | 3409808896032768 |
FQN: | abl. |
Star Wars name: | Supergeladene Schnelligkeit |
In anderen Sprachen: | Supercharged Celerity Célérité superchargée |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16141040653039066632 FQN: abl. bounty_ hunter. supercharged_ celerity/17/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. supercharged_celerity. cast_instant - Dispel all effects from tags tag.abl.bounty_hunter.supercharge
- [10s]
Supergeladene Schnelligkeit
Schnelligkeit erhöht.Slot: Buff Duration: 10 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. raid_ wide_ megabuff abl. bounty_ hunter. supercharged_ celerity Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10 Sek.
- Max Duration = (time) 10 Sek. - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. bounty_ hunter. supercharged_ celerity
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET does not have any effect with the tag tag.abl.bounty_hunter.sc_lockout or tag.abl.trooper.sc_lockout
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141043951573947617 FQN: abl. bounty_ hunter. supercharged_ celerity/17/2 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectsupercharged_celerity. buff - Add effect #4 to TARGET from CASTER
- 2
- When effect is applied
Perform the following actions:
- Modify stat Aktivierungszeit-Reduktion, increase by 0,1
- Modify stat Kanalisierungszeit-Reduktion, increase by 0,1
- Modify stat [instant_reduction_percentage], increase by 0,1
- Modify stat [energy_regen_rate_modifier_percentage], increase by 0,1
- Modify stat [force_regen_rate_modifier_percentage], increase by 0,1
- [0s] [not displayed]
Effect #3Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141042852062321326 FQN: abl. bounty_ hunter. supercharged_ celerity/17/3 - 1
- When effect is applied
Override target to:
- Companion
- Master = (int) 3
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [300s]
Erschöpft
Kann keine Supergeladene Schnelligkeit mehr erhalten.Slot: Debuff Duration: 5 Min. 0 Sek. On death: Effect persists # occurrences: 1 Tags: tag. abl. bounty_ hunter. sc_ lockout Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) true
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 5 Min. 0 Sek.
- Max Duration = (time) 5 Min. 0 Sek. - Set type to Negative, ignore token threat, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. bounty_ hunter. sc_ lockout
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141046150597203847 Combat log ID: 3409808896033041 FQN: abl. bounty_ hunter. supercharged_ celerity/17/4 - Set Duration