Brennstoffzylinder
Brennstoffzylinder
Verleiht Angriffen mit Fernkampfwaffen eine Chance von 25%, zusätzlich <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang <<1>> Elementarschaden zu verursachen. Dieser Effekt kann nur einmal pro Sekunde auftreten.
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16140982131043071690 |
Combat log ID: | 2020687623487488 |
FQN: | abl. |
Star Wars name: | Brennstoffzylinder |
In anderen Sprachen: | Combustible Gas Cylinder Cylindre de gaz combustible |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1
Angriffe mit Fernkampfwaffen haben eine Chance, zusätzlichen Elementarschaden über Zeit zu verursachen.Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Tags: tag. abl. bounty_ hunter. combust_ gas_ cyl Initializers: - Set type to Other, cannot toggle off
Global ID: 16141046340742344178 FQN: abl. bounty_ hunter. combustible_ gas_ cylinder/56/1 - 1
- When effect is applied
Perform the following actions:
- Dispel all effects from tags tag.abl.bounty_hunter.fuel_additives
- 2
- When character deals damage with tags tag.
abl. and tag.bounty_hunter. mag_shot abl. that does not get redirected, not more than every 1 Sek.bounty_hunter. rail_shot - When character deals damage without tags tag.
abl. , tag.bounty_ hunter. mag_ shot abl. (weapon mode Ranged) that does not get redirected, not more than every 1 Sek. (25% chance)bounty_ hunter. rail_ shot
Override target to:
- Trigger Target
Only when the following conditions are met:
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character deals damage with tags tag.
- 3
- When character deals damage (weapon mode Ranged) that does not get redirected, not more than every 1 Sek. (25% chance)
Override target to:
- Trigger Target
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 4
- Just before this effect is removed
Perform the following actions:
- Dispel all effects from tags tag.abl.bounty_hunter.supercharged, tag.abl.bounty_hunter.supercharge
- 6
- When character deals damage with tags tag.
abl. and tag.bounty_hunter. flame_sweep abl. and tag.bounty_hunter. flame_burst abl. that does not get redirectedbounty_hunter. flaming_fist_elemental_damage
Override target to:
- Trigger Target
Only when the following conditions are met:
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character deals damage with tags tag.
- [6s]
Brennt
Regelmäßiger Elementarschaden.Slot: Debuff Duration: 6 Sek. On death: Effect is removed Tick rate: 3 Sek. (2 ticks) # occurrences: 1 Tags: tag. abl. , tag.debuff. damage_ over_ time abl. , tag.debuff. burn abl. , tag.bounty_ hunter. combust_ gas_ burn abl. , tag.bounty_ hunter. fire_ dot abl. , tag.bounty_ hunter. flamethrower_ ability abl. dispel_ type. purge_ only Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6 Sek.
- Max Duration = (time) 6 Sek. - Set type to Negative, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. bounty_ hunter. combust_ gas_ burn
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141045241230715975 Combat log ID: 2020687623487746 FQN: abl. bounty_ hunter. combustible_ gas_ cylinder/56/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectplasma_cell. plasma_burn
- 2
- When effect is applied
- When effect is refreshed
- When effect ticks
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,01715
- Standard Health Percent Min = (float) 0,01715
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,1715
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [hidden] [does not expire]
Effect #3Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - If CASTER is in combat
Global ID: 16141044141719087764 FQN: abl. bounty_ hunter. combustible_ gas_ cylinder/56/3 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectcombustible_gas_cylinder. tick
- 2
- When CASTER exits combat
Perform the following actions:
- Remove this effect