1. Fähigkeiten
  2. bounty_hunter
  3. combustible_gas_cylinder

Brennstoffzylinder

plasmaclip

Brennstoffzylinder

Verleiht Angriffen mit Fernkampfwaffen eine Chance von 25%, zusätzlich <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang <<1>> Elementarschaden zu verursachen. Dieser Effekt kann nur einmal pro Sekunde auftreten.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.pc.bounty_hunter
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_base
  • apc.bounty_hunter.powertech.base
  • apc.tutorial.bounty_hunter.powertech.pyrotech.1
  • apc.tutorial.bounty_hunter.mercenary.innovative_ordnance.1
  • apc.bounty_hunter.mercenary.base
  • apc.bounty_hunter.base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
plasmaclipBrennstoffzylinder – Angriffe mit Fernkampfwaffen haben eine Chance, zusätzlichen Elementarschaden über Zeit zu verursachen.
2
burnedBrennt – Regelmäßiger Elementarschaden.
3
plasmaclip
Brennstoffzylinder
  • [6s]
    burnedBrennt
    Regelmäßiger Elementarschaden.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.plasma_cell.plasma_burn, dependent on calling effect
  • 2
    • When effect is applied
    • When effect is refreshed
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,01715
      - Standard Health Percent Min = (float) 0,01715
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,1715
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [does not expire]
    plasmaclipEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.combustible_gas_cylinder.tick, dependent on calling effect
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect