Elektropfeil
Elektropfeil
Feuert einen Elektropfeil ab, der <<2>> Energieschaden verursacht und das Ziel <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang betäubt.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141128550551768102 |
Combat log ID: | 814214130171904 |
FQN: | abl. |
Star Wars name: | Elektropfeil |
In anderen Sprachen: | Electro Dart Électrofléchette |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. , tag.bounty_ hunter. dart_ ability abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. direct_ tech_ attack abl. bounty_ hunter. heat_ ability Initializers: - Set type to Other, cannot toggle off
Global ID: 16141154236733119466 FQN: abl. bounty_ hunter. electro_ dart/9/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. electro_dart. electro_dart_cast - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 3
- Travel Time = (time) 0 Sek.
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,078
- Standard Health Percent Min = (float) 0,038
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,58
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- [4s]
Betäubt (Tech)
Handlungsunfähig.Slot: Debuff Duration: 4 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. dart_ ability abl. , tag.utility. aggressive_ action abl. , tag.dispel_ type. tech abl. , tag.bounty_ hunter. electro_ stun abl. , tag.debuff. stun abl. , tag.bounty_ hunter. heat_ ability abl. debuff. break_ cover Initializers: - Set type to Negative, cannot toggle off
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 4 Sek.
- Max Duration = (time) 4 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141157535268000979 Combat log ID: 814214130172184 FQN: abl. bounty_ hunter. electro_ dart/9/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectelectro_dart. electro_dart_loop - Stun the TARGET
- 2
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectelectro_dart. electro_dart_stun_end