1. Fähigkeiten
  2. bounty_hunter
  3. electro_net

Elektronetz

electronetmercenary

Elektronetz

Feuert ein Elektronetz auf dein Ziel ab, das sein Bewegungstempo um 50% reduziert und <<1>> Energieschaden über <<2>> Sekunden verursacht. Ein betroffenes Ziel, das sich bewegt, erleidet 20% mehr Schaden durch das Elektronetz. Dieser Effekt ist bis zu 5-mal, bei feindlichen Spielern bis zu 10-mal stapelbar. Außerdem behindert das Elektronetz das Ziel und verhindert <<3>> Sekunden lang den Einsatz von Mobilitätsfähigkeiten oder Fluchtversuchen wie Stürmen und Verschwinden sowie Temposchübe.

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
electronetmercenary
Elektronetz
2
electronetmercenary
Elektronetz
3
damagevulnerabilityGehindert – Kann keine Mobilitätsfähigkeiten einsetzen oder davon profitieren.
4
movementslowedVerlangsamt – Bewegungstempo reduziert.
5
electronetmercenaryElektronetz – Regelmäßiger Energieschaden.
6
ring01
Elektronetz
7
5
electronetmercenaryElektronetz – Durch Elektronetz verursachter Schaden erhöht.
8
10
electronetmercenaryElektronetz – Durch Elektronetz erlittener Schaden durch Bewegung erhöht.
9
abl_bh_me_tag_and_bagEintüten – Schnelligkeit erhöht.
  • [hidden] [0s]
    electronetmercenaryEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.electro_net.instant_player
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 8
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,03
      - Standard Health Percent Min = (float) 0,03
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,3
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #5 to TARGET from CASTER, Combat Math Only
  • [hidden] [0.5s]
    electronetmercenaryEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [9s]
    movementslowedVerlangsamt
    Bewegungstempo reduziert.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
  • [9s]
    electronetmercenaryElektronetz
    Regelmäßiger Energieschaden.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.electro_net.debuff_player
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,03
      - Standard Health Percent Min = (float) 0,03
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,3
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When CASTER is moving

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 4
    • When effect ticks
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is not a player

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [hidden] [9s]
    ring01Effect #6

  • 1
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​bounty_hunter.​net_damage applied by CASTER

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • 2
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Remove this effect
  • 3
    • On Move Stop
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 0 Sek.

    Perform the following actions:

    • Remove this effect
  • [9s]
    abl_bh_me_tag_and_bagEintüten
    Schnelligkeit erhöht.

  • 1
    • When effect is applied

    Perform the following actions: