[Proximity Check - Summon Reinforcements]
[Proximity Check - Summon Reinforcements]
Eigenschaften
Type: | active |
Activation time: | 5 Sek. cast |
Target type: | Attackable |
AI type: | Buff |
Metadaten
Contained since: | Patch 2.0.0 |
Global ID: | 16141099382102889576 |
Combat log ID: | 2902873906085888 |
FQN: | abl. |
Star Wars name: | [Proximity Check - Summon Reinforcements] |
In anderen Sprachen: | Proximity Check - Summon Reinforcements [Proximity Check - Summon Reinforcements] |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Global ID: 16141149963484256113 FQN: abl. exp. 01. makeb. environment. prototype. mob. perception_ summon_ reinforcements/2/1 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 27.5m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is not in cover
- If TARGET is not in combat
- If TARGET is alive
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [12s]
[Proximity Check - Summon Reinforcements]Slot: Debuff Duration: 12 Sek. On death: Effect is removed Tick rate: 2 Sek. (6 ticks) # occurrences: 2 Hydra script: hyd. exp. 01. makeb. environment. prototype. inst_ reinforcements_ droid Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 12 Sek.
- Max Duration = (time) 12 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 2
Conditions: - Can only be called by other effects
Global ID: 16141148863972626572 FQN: abl. exp. 01. makeb. environment. prototype. mob. perception_ summon_ reinforcements/2/2 - Set Duration
- 1
- When effect ticks
- When effect is applied
Perform the following actions:
- Execute hydra hook SetFacing
- Play appearance epp.
exp. , dependent on calling effect01. makeb. environment. prototype. mob. perception_alerted_loop
- 2
- When effect ticks
Only when the following conditions are met:
- If CASTER is not positioned ≥ 30m to center of TARGET
Perform the following actions:
- Remove this effect
- 3
- When CASTER enters combat
- When starting a conversation
- When character deals damage
- When character takes damage
- When character dies
Perform the following actions:
- Remove this effect