Schützender Fokus
Schützender Fokus
Das Aktivieren von Fokussierter Ausbruch oder Machtschwung erhöht deine Schadensreduktion <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang um 10%. Dieser Effekt kann nur einmal alle 8 Sekunden auftreten.
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 4.0.0 |
Global ID: | 16141148059373410855 |
Combat log ID: | 3621061157453824 |
FQN: | abl. |
Star Wars name: | Schützender Fokus |
In anderen Sprachen: | Protective Focus Concentration protectrice |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141140888488519308 FQN: abl. jedi_ knight. skill. focus. protective_ focus/8/1 - 1
- After an ability is activated with tags tag.
abl. or tag.jedi_knight. focused_burst abl. by CASTER, not more than every 8 Sek.jedi_knight. force_sweep
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After an ability is activated with tags tag.
- [6s]
Schützender Fokus
Schadensreduktion erhöht.Slot: Buff Duration: 6 Sek. On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6 Sek.
- Max Duration = (time) 6 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141144187023449493 FQN: abl. jedi_ knight. skill. focus. protective_ focus/8/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
jedi_knight. , dependent on calling effectskill. protective_focus - Modify stat Schadensreduktion: Elementar, increase by 0,1
- Modify stat Schadensreduktion: Energie, increase by 0,1
- Modify stat Schadensreduktion: Körperlich, increase by 0,1
- Modify stat Schadensreduktion: Kinetisch, increase by 0,1