1. Fähigkeiten
  2. test
  3. hchivers
  4. aoe_cylinder_from_caster

[aoe_cylinder_from_caster]

[aoe_cylinder_from_caster]

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[aoe_cylinder_from_caster]
2
[aoe_cylinder_from_caster]
3
[aoe_cylinder_from_caster]
  • [0s]
    [aoe_cylinder_from_caster]

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 1
      - Spell Type = (int) 1
      - Travel Speed = (float) 0
      - Travel Time = (time) 0 Sek.
    • Play appearance , dependent on calling effect
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 5m
      - Distance = 100m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • <
          • If TARGET is an enemy
          OR
          • If TARGET is – not found
          >
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0s] [not displayed]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1,5, 15° pitch, 0° yaw