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[DNT: Force Armor Value Test]

forcearmor

[DNT: Force Armor Value Test]

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcearmor
[DNT: Force Armor Value Test]
2
forcearmor
[DNT: Force Armor Value Test]
3
forcearmo_desat
Force-imbalance
4
forcearmor
[DNT: Force Armor Value Test]
5
blinded
Blinded (Force)
6
10
abl_jc_sa_resonating_restitution
Soothing Protection
7
forcearmor
[DNT: Force Armor Value Test]
  • [0s] [not displayed]
    forcearmorEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_armor.cast
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
  • [20s]
    forcearmo_desat Force-imbalance

  • [0s] [not displayed]
    forcearmorEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.skill.kinetic_collapse
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [3s]
    blinded Blinded (Force)

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.skill.kinetic_collapse_target, dependent on calling effect
    • Stun the TARGET
    • Mark as neutralized
  • 3
    • When character takes damage that does not get redirected without tags tag.abl.debuff.damage_over_time

    Perform the following actions:

    • Remove this effect
  • [30s]
    abl_jc_sa_resonating_restitution Soothing Protection

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.resonating_restitution.loop, dependent on calling effect
  • 2
    • When character receives Force healing

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.jedi_consular.resonating_restitution
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.jedi_consular.resonating_restitution.target_heal, dependent on calling effect
    • Heal the TARGET with Force for 0,1415*BonusHeal + 0,007075*StandardHealth, causing no threat
  • 4
    • When character receives an effect with tags tag.abl.jedi_consular.force_armor_universal_dispel

    Perform the following actions:

    • Remove this effect
  • [0s] [not displayed]
    forcearmorEffect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom server-defined function