1. Fähigkeiten
  2. jedi_knight
  3. leg_slash

Beinhieb

legslash

Beinhieb

Verursacht <<1>> Waffenschaden, verlangsamt das Bewegungstempo des Ziels <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang auf 50% und reduziert seine erhaltene Heilung <<3[$d Sekunden/$d Sekunde/$d Sekunden]>> lang um 20%. Erfordert zwei Lichtschwerter.

Eigenschaften

Conditions

Metadaten

Used by

Used by
  • apc.jedi_knight.sentinel.base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
legslash
Beinhieb
2
legslash
Beinhieb
3
movementSlowedVerlangsamt (Physisch) – Bewegungstempo reduziert.
4
traumaTrauma (Physisch) – Erhaltene Heilung um 20% reduziert.
5
immobilizedGelähmt (Physisch) – Bewegungsunfähig.
6
legslash
Beinhieb
7
movementSlowedVerlangsamt (Physisch) – Bewegungstempo reduziert.
  • [hidden] [1.5s]
    legslashEffect #1

    • On Apply

    Only when the following conditions are met:

      • If CASTER is positioned not more than 4m to melee distance of TARGET

    Perform the following actions:

    • Play appearance epp . jedi_knight . leg_slash . leg_slash_real
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.025
      - Standard Health Percent Min = (float) 0.025
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.83
      - Coefficient = (float) 0.25
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
    • Add effect #3 to TARGET from TARGET, Combat Math Only
    • Add effect #4 to TARGET from TARGET, Combat Math Only
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.83
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(3)
    • On Apply

    Only when the following conditions are met:

      • <
        • If CASTER is positioned 4m to 10m to melee distance of TARGET
        AND
        • If TARGET has the ability 16141114997937457430 – not found, with a rank >= 1
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp . sith_warrior . saber_throw . throw
    • Add effect #2 to TARGET from TARGET
  • [hidden] [0s]
    legslashEffect #2

    • On Apply

    Perform the following actions:

    • Play appearance epp . sith_warrior . saber_throw . projectile, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0 Sek.
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.025
      - Standard Health Percent Min = (float) 0.025
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.83
      - Coefficient = (float) 0.25
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
    • Add effect #3 to TARGET from TARGET, Combat Math Only
    • Add effect #4 to TARGET from TARGET, Combat Math Only
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.83
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(3)
  • [10s]
    movementSlowedVerlangsamt (Physisch)
    Bewegungstempo reduziert.

    • On Apply

    Perform the following actions:

    • Play appearance epp . jedi_knight . leg_slash . debuff, dependent on calling effect
    • On Apply

    Perform the following actions:

    • Set movement speed to 50%
    • When effect is refreshed
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have 1 or more effects with the tag tag.​abl.​jedi_knight.​just_pursuit_immobilize_lockout applied by TARGET
        AND
        • If TARGET has the ability 16141114997937457430 – not found, with a rank >= 1
        >

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
    • Add effect #6 to TARGET from TARGET
    • Add effect #7 to TARGET from TARGET
  • [10s]
    traumaTrauma (Physisch)
    Erhaltene Heilung um 20% reduziert.

    • On Apply

    Perform the following actions:

    • Play appearance epp . jedi_knight . weaken . debuff, dependent on calling effect
    • On Apply

    Perform the following actions:

  • [3s]
    immobilizedGelähmt (Physisch)
    Bewegungsunfähig.

    • On Apply

    Perform the following actions:

    • Play appearance epp . agent . leg_shot . debuff, dependent on calling effect
    • Immobilize but allow rotation
  • [hidden] [10s]
    legslashEffect #6

  • [3s]
    movementSlowedVerlangsamt (Physisch)
    Bewegungstempo reduziert.

    • On Apply

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp . agent . leg_shot . debuff, dependent on calling effect