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  3. sweeping_blasters

Durchschlagende Blaster

sweepinggunfire

Durchschlagende Blaster

Feuert Salven von Blasterschüssen auf bis zu 8 Ziele innerhalb von 5 Metern um das Zielgebiet herum ab, die <<1>> Waffenschaden für die Dauer verursachen. Schwache und normale Ziele werden manchmal von den durchschlagenden Schüssen zurückgeworfen. Erfordert zwei Blaster. Erzeugt über die Dauer 32 Hitze.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.tutorial.bounty_hunter.mercenary.innovative_ordnance.3
  • apc.tutorial.bounty_hunter.mercenary.arsenal.3
  • apc.bounty_hunter.mercenary.base
  • apc.tutorial.bounty_hunter.mercenary.bodyguard.3

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
sweepinggunfire
Durchschlagende Blaster
2
sweepinggunfire
Durchschlagende Blaster
3
sweepinggunfire
Durchschlagende Blaster
  • [hidden] [does not expire]
    sweepinggunfireEffect #1

  • 1
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​bounty_hunter.​thermal_sensor_override

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If CASTER has ≥ 8 Energy
          Failure message: Heat Level Too High
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​bounty_hunter.​thermal_sensor_override
        >

    Perform the following actions:

    • Spend Energy
      - Amount = (float) 8
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0
    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​bounty_hunter.​thermal_sensor_override
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Cancel this ability
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.bounty_hunter.sweeping_blasters.end
    • Dispel all effects from tags tag.​abl.​bounty_hunter.​thermal_sensor_override
    • Dispel all effects from tags tag.​abl.​bounty_hunter.​surging_shots
  • 5
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.player.gtaoe_reticle.empire.scale_5m_v2016, dependent on calling effect
  • [0s] [not displayed]
    sweepinggunfireEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.bounty_hunter.sweeping_blasters.impact, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,0515
      - Standard Health Percent Min = (float) 0,0515
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,6575
      - Coefficient = (float) 0,515
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,6575
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Ranged
  • [hidden] [0s] [not displayed]
    sweepinggunfireEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 0,5, 15° pitch, 0° yaw