1. Fähigkeiten
  2. agent
  3. skill
  4. engineering
  5. mods
  6. passive
  7. efficient_systems

Effiziente Systeme

agessmu_eff_systems_imp

Effiziente Systeme

Ist "Systemupgrade" aktiv, verursachen "Sprengsonde", "Verhörsonde" und "Plasmasonden" 10 % mehr Schaden und erzeugen 1 Energie, wenn sie Schaden verursachen. Der Energieerzeugung-Effekt kann nur einmal pro Sekunden auftreten.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.agent.sniper.engineering_mods
  • apc.test.cdurel.class_prototypes.age_smu.sniper_engineering_mods
  • apc.test.cdurel.class_prototypes.age_smu.engineering_loadouts.b
  • apc.test.cdurel.class_prototypes.age_smu.engineering_loadouts.a

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
agessmu_eff_systems_imp
Effiziente Systeme
2
agessmu_eff_systems_imp
Effiziente Systeme
  • [hidden] [does not expire]
    agessmu_eff_systems_impEffect #1

  • 1
    • When character deals damage with tags tag.abl.agent.interrogation_probe and tag.abl.agent.explosive_probe and tag.abl.agent.plasma_probe_unique_holder, not more than every 1 Sek.

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    agessmu_eff_systems_impEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Restore 1 of TARGET's energy, causing no threat