Efficient Systems
Efficient Systems
While Systems Upgrade is active, Explosive Probe, Interrogation Probe, and Plasma Probe deal 10% more damage and generate 1 energy whenever they deal damage. The energy generation effect cannot occur more than once per second.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 7.0.0 |
Global ID: | 16141036960589934694 |
Combat log ID: | 4476764671705088 |
FQN: | abl. |
Star Wars name: | Efficient Systems |
Other languages: | Effiziente Systeme Systèmes efficaces |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141015734535799731 FQN: abl. agent. skill. engineering. mods. passive. efficient_ systems/10/1 - 1
- When character deals damage with tags tag.
abl. and tag.agent. interrogation_probe abl. and tag.agent. explosive_probe abl. , not more than every 1sagent. plasma_probe_unique_holder
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character deals damage with tags tag.
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Conditions: - <
- If TARGET has an effect with the tag tag.abl.agent.systems_upgrade
- Can only be called by other effects
Global ID: 16141016834047428070 FQN: abl. agent. skill. engineering. mods. passive. efficient_ systems/10/2 - <
- 1
- When effect is applied
Perform the following actions:
- Restore 1 of TARGET's energy, causing no threat