1. Fähigkeiten
  2. bounty_hunter
  3. electro_dart

Elektropfeil

taserjolt

Elektropfeil

Feuert einen Elektropfeil ab, der <<2>> Energieschaden verursacht und das Ziel <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang betäubt.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.pc.bounty_hunter
  • apc.bounty_hunter.mercenary.bodyguard_mods
  • apc.test.jrb.temp_ability
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_pyrotech_mods
  • apc.bounty_hunter.mercenary.arsenal_mods
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_ap_mods
  • apc.bounty_hunter.powertech.shield_tech_mods
  • apc.bounty_hunter.base
  • apc.bounty_hunter.mercenary.innovative_ordnance_mods
  • apc.bounty_hunter.powertech.advanced_prototype_mods
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_shield_tech_mods
  • apc.bounty_hunter.powertech.pyrotech_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
taserjolt
Elektropfeil
2
stunnedBetäubt (Tech) – Handlungsunfähig.
  • [hidden] [0s]
    taserjoltEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.electro_dart.electro_dart_cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,078
      - Standard Health Percent Min = (float) 0,038
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,58
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [4s]
    stunnedBetäubt (Tech)
    Handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.electro_dart.electro_dart_loop, dependent on calling effect
    • Stun the TARGET
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.bounty_hunter.electro_dart.electro_dart_stun_end, dependent on calling effect