Feuerstoß
Feuerstoß
Entfesselt eine Reihe von Schüssen, die <<1>> Waffenschaden verursachen und während der Dauer 20 Energie verbrauchen.
Eigenschaften
| Type: | active |
| Activation time: | 3 Sek. channel |
| Target type: | Attackable |
| AI type: | Attack |
| Initializers: |
|
Metadaten
| Contained since: | Patch 1.1.0 |
| Global ID: | 16140983872218313338 |
| Combat log ID: | 2299572734918656 |
| FQN: | abl. |
| Star Wars name: | Feuerstoß |
| In anderen Sprachen: | Series of Shots Série de tirs |
| Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Debuff Duration: during channel (3 Sek.) On death: Effect is removed Tick rate: 1 Sek. (3 ticks) # occurrences: 0 Tags: tag. abl. , tag.agent. snipe_ and_ blindside_ dmg abl. , tag.utility. aggressive_ action abl. , tag.agent. cover_ only_ abilities abl. , tag.agent. rifle_ ability abl. agent. series_ of_ shots Global ID: 16140958237540015430 FQN: abl. agent. series_ of_ shots/29/1 - 1
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- <
- <
- <
- If CASTER has the talent
Gezielte ZerstörungGezielte Zerstörung
Erhöht den von Säuregranate verursachten Schaden um 5% und reduziert die Energiekosten von Feuerstoß um 1 pro Sekunde.
FQN: tal.agent.skill.virulence.targeted_demolition
- If CASTER has the talent
- If CASTER has < 4 Energy
- <
- <
- If CASTER does not have the talent
Gezielte ZerstörungGezielte Zerstörung
Erhöht den von Säuregranate verursachten Schaden um 5% und reduziert die Energiekosten von Feuerstoß um 1 pro Sekunde.
FQN: tal.agent.skill.virulence.targeted_demolition
- If CASTER has < 5 Energy
- If CASTER does not have the talent
- <
Perform the following actions:
- Cancel this ability
- 2
- When effect is applied
- When effect ticks the 1st time
- When effect ticks the 2nd time
Only when the following conditions are met:
- <
- <
- <
- If CASTER has the talent
Gezielte ZerstörungGezielte Zerstörung
Erhöht den von Säuregranate verursachten Schaden um 5% und reduziert die Energiekosten von Feuerstoß um 1 pro Sekunde.
FQN: tal.agent.skill.virulence.targeted_demolition
- If CASTER has the talent
- If CASTER has ≥ 4 Energy
- <
- <
- If CASTER does not have the talent
Gezielte ZerstörungGezielte Zerstörung
Erhöht den von Säuregranate verursachten Schaden um 5% und reduziert die Energiekosten von Feuerstoß um 1 pro Sekunde.
FQN: tal.agent.skill.virulence.targeted_demolition
- If CASTER has ≥ 5 Energy
- If CASTER does not have the talent
- <
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectseries_of_shots. channel_new_fire - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,093
- Standard Health Percent Min = (float) 0,093
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0,38
- Coefficient = (float) 0,93
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Add effect #2 to TARGET from CASTER, Combat Math Only
- 3
- When effect ticks the 3rd time
Only when the following conditions are met:
- <
- <
- <
- If CASTER has the talent
Gezielte ZerstörungGezielte Zerstörung
Erhöht den von Säuregranate verursachten Schaden um 5% und reduziert die Energiekosten von Feuerstoß um 1 pro Sekunde.
FQN: tal.agent.skill.virulence.targeted_demolition
- If CASTER has the talent
- If CASTER has ≥ 4 Energy
- <
- <
- If CASTER does not have the talent
Gezielte ZerstörungGezielte Zerstörung
Erhöht den von Säuregranate verursachten Schaden um 5% und reduziert die Energiekosten von Feuerstoß um 1 pro Sekunde.
FQN: tal.agent.skill.virulence.targeted_demolition
- If CASTER has ≥ 5 Energy
- If CASTER does not have the talent
- <
Perform the following actions:
- 4
- When effect is applied
- When effect ticks
Override target to:
- Caster
Only when the following conditions are met:
- <
- If CASTER does not have the talent
Gezielte ZerstörungGezielte Zerstörung
Erhöht den von Säuregranate verursachten Schaden um 5% und reduziert die Energiekosten von Feuerstoß um 1 pro Sekunde.
FQN: tal.agent.skill.virulence.targeted_demolition
- If CASTER has ≥ 5 Energy
- If CASTER does not have the talent
Perform the following actions:
- Spend Energy
- Amount = (float) 5
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0
- 5
- When effect is applied
- When effect ticks
Override target to:
- Caster
Only when the following conditions are met:
- <
- <
- If CASTER has the talent
Gezielte ZerstörungGezielte Zerstörung
Erhöht den von Säuregranate verursachten Schaden um 5% und reduziert die Energiekosten von Feuerstoß um 1 pro Sekunde.
FQN: tal.agent.skill.virulence.targeted_demolition
- If CASTER has the talent
- If CASTER has ≥ 4 Energy
- <
Perform the following actions:
- Spend Energy
- Amount = (float) 4
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0
- 6
- When effect ticks the 3rd time
Override target to:
- Caster
Only when the following conditions are met:
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [3s]
Verlangsamt (Physisch)
Bewegungstempo reduziert.Slot: Debuff Duration: 3 Sek. On death: Effect is removed Initial stacks: 1 Max stacks: 4 # occurrences: 1 Tags: tag. abl. , tag.agent. snipe_ and_ blindside_ dmg abl. , tag.utility. aggressive_ action abl. , tag.debuff. snare abl. , tag.dispel_ type. physical abl. , tag.agent. cover_ only_ abilities abl. , tag.agent. rifle_ ability abl. agent. series_ of_ shots Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3 Sek.
- Max Duration = (time) 3 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - <
- If CASTER has the talent
FallstrickeFallstricke
Jeder Treffer von Feuerstoß und Durchdringende Schüsse verlangsamt das Ziel 3 Sekunden lang um 20%. Dieser Effekt ist bis zu 4-mal stapelbar.
FQN: tal.agent.skill.utility.series_of_snares
- Can only be called by other effects
- If CASTER has the talent
Global ID: 16140957138028388147 Combat log ID: 2299572734919182 FQN: abl. agent. series_ of_ shots/29/2 - Set Duration
- 1
- When stacks of this effect increase
Perform the following actions:
- Set movement speed to 80%
- [5s]
Durchschlagen
Durchschlagen ermöglicht.Slot: Buff Duration: 5 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.agent. snipe_ and_ blindside_ dmg abl. , tag.utility. aggressive_ action abl. , tag.agent. follow_ through abl. , tag.agent. cover_ only_ abilities abl. , tag.agent. rifle_ ability abl. agent. series_ of_ shots Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 5 Sek.
- Max Duration = (time) 5 Sek. - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. agent. follow_ through
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140956038516756704 Combat log ID: 2299572734919273 FQN: abl. agent. series_ of_ shots/29/3 - Set Duration
- [0s] [not displayed]
Effect #4Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.debuff. physics abl. , tag.agent. snipe_ and_ blindside_ dmg abl. , tag.utility. aggressive_ action abl. , tag.agent. cover_ only_ abilities abl. , tag.agent. rifle_ ability abl. , tag.agent. series_ of_ shots abl. debuff. break_ cover Conditions: - <
- If CASTER is positioned ≤ 10m to melee distance of TARGET
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140963735098148037 FQN: abl. agent. series_ of_ shots/29/4 - <
- 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at caster, never knockdown, momentum = 2,2, 30° pitch, 0° yaw
- [0s] [not displayed]
Effect #5Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.agent. snipe_ and_ blindside_ dmg abl. , tag.utility. aggressive_ action abl. , tag.agent. cover_ only_ abilities abl. , tag.agent. rifle_ ability abl. agent. series_ of_ shots Conditions: - Can only be called by other effects
Global ID: 16140962635586520754 FQN: abl. agent. series_ of_ shots/29/5 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectseries_of_shots. channel_new_fire - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,093
- Standard Health Percent Min = (float) 0,093
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0,38
- Coefficient = (float) 0,93
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Add effect #2 to TARGET from CASTER, Combat Math Only