1. Fähigkeiten
  2. agent
  3. skill
  4. concealment
  5. volatile_substance

Flüchtige Substanz

abl_ag_op_volatile_substance

Flüchtige Substanz

Injiziert eine Substanz in das Ziel, die nach ein paar Sekunden reagiert, wenn das Ziel durch eines deiner Gifte Schaden nimmt, dabei <<1>> körperlichen Schaden verursacht und das Ziel <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang angreifbar macht. Angreifbare Ziele erleiden 7% mehr Schaden durch Elementar- und körperliche Angriffe.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.test.cdurel.class_prototypes.age_smu.operative_concealment
  • apc.tutorial.agent.operative.concealment.6
  • apc.agent.operative.concealment

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_ag_op_volatile_substanceFlüchtige Substanz – Reagiert mit Gift.
2
cbt_st_assailableAngreifbar (Mental) – Durch Elementar- und körperliche Angriffe erlittener Schaden erhöht.
3
abl_ag_op_mutilating_methodsEnthüllende Schwäche – Verwundbar durch Heimtückischer Angriff.
4
abl_ag_op_volatile_substance
Flüchtige Substanz
  • [15s]
    abl_ag_op_volatile_substanceFlüchtige Substanz
    Reagiert mit Gift.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.agent.volatile_substance.cast_instant
  • 2
    • When character takes damage that does not get redirected, not more than every 1 Sek. from tag tag.abl.debuff.poison, delayed by 3 Sek.

    Perform the following actions:

    • Play appearance epp.agent.volatile_substance.explode, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,24
      - Standard Health Percent Min = (float) 0,2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 2,2
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Remove this effect
  • 3
    • When character takes damage that does not get redirected from tag tag.abl.agent.veiled_strike

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.agent.volatile_substance.explode, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,24
      - Standard Health Percent Min = (float) 0,2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 2,2
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Remove this effect
  • [45s]
    cbt_st_assailableAngreifbar (Mental)
    Durch Elementar- und körperliche Angriffe erlittener Schaden erhöht.

  • 1
    • When effect is applied

    Perform the following actions:

  • [0s] [not displayed]
    abl_ag_op_volatile_substanceEffect #4

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 7
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET != PRIMARY TARGET
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.agent.volatile_substance.explode, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,24
      - Standard Health Percent Min = (float) 0,2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 2,2
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Remove this effect