Geladene Panzerung
Geladene Panzerung
Der Droide setzt seine Panzerung unter Strom, sodass er Angreifern im Nahkampf Schaden zufügt.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141101574423081044 |
Combat log ID: | 811980747177984 |
FQN: | abl. |
Star Wars name: | Geladene Panzerung |
In anderen Sprachen: | Charged Plating Blindage chargé |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
- [30s]
Geladene Panzerung
Fügt Nahkampfangreifern Schaden zu.Slot: Buff Duration: 30 Sek. On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 30 Sek.
- Max Duration = (time) 30 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141042822890260225 FQN: abl. npc. ability. droid. charged_ plating/0/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectelectric_shield. electric_shield_proc
- 2
- When character takes damage (weapon mode Melee), not more than every 2 Sek. (100% chance) with result Ok or Crit or Glance
- When character takes damage (weapon mode Unarmed), not more than every 2 Sek. (100% chance) with result Ok or Crit or Glance
Override target to:
- Trigger Caster
Only when the following conditions are met:
- If CASTER is positioned ≤ 5m to center of TARGET
Perform the following actions:
- Play appearance epp.
npc. ability. droid. charged_plating - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,06
- Standard Health Percent Min = (float) 0,05
- Amount Modifier Percent = (float) 0,01
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0