Gezielter Hinterhalt
Gezielter Hinterhalt
Erhöht den kritischen Schaden von "Hinterhalt" um 20 %. Neutralisierst du ein Ziel innerhalb von 3 Sekunden nach einem kritischen Treffer durch "Hinterhalt", wird die Abklingzeiten von "Laser-Zielerfassung" und "Hinterhalt" zurückgesetzt.
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 7.0.0 |
Global ID: | 16141151586614778967 |
Combat log ID: | 4476339469942784 |
FQN: | abl. |
Star Wars name: | Gezielter Hinterhalt |
In anderen Sprachen: | Targeted Ambush Embuscade ciblée |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16140901940014753705 FQN: abl. agent. skill. marksmanship. mods. tier2. targeted_ ambush/12/1 - 2
- When effect is applied
Perform the following actions:
- [hidden] [3s]
Effect #2Slot: Buff Duration: 3 Sek. On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3 Sek.
- Max Duration = (time) 3 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141182315479836765 FQN: abl. agent. skill. marksmanship. mods. tier2. targeted_ ambush/12/2 - Set Duration
- 1
- When CASTER kills an enemy
Perform the following actions:
- Modify cooldown of Hinterhalt by -100%
Hinterhalt
Feuert einen Hochleistungsschuss ab, der <<1>> Waffenschaden verursacht. "Hinterhalt" ignoriert 20 % der Rüstung des Ziels.
FQN: abl.agent.skill.marksmanship.ambush
- Modify cooldown of Lasermarkierung by -100%
Lasermarkierung
Erhöht die kritische Trefferchance deines nächsten Einsatzes von Hinterhalt, Sprengsonde oder Ausdünnung um 100%.
FQN: abl.agent.laze_target
- Modify Ability Charges
- Ignore Maximum Charge Count = (bool) false
- Reset Current Recharge = (bool) false
- Charges Can Be Negative = (bool) false
- Tags = (string)
- Ability Spec =LasermarkierungLasermarkierung
Erhöht die kritische Trefferchance deines nächsten Einsatzes von Hinterhalt, Sprengsonde oder Ausdünnung um 100%.
FQN: abl.agent.laze_target
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0