Jetpack-Angriff
Jetpack-Angriff
Fliegt zu einem entfernten Ziel, verursacht <<1>> Kinetikschaden, unterbricht die aktuelle Aktion des Ziels und lähmt es <<2[%d Sekunden/%d Sekunde/%d Sekunden]>> lang. Kann nicht gegen Ziele in Deckung eingesetzt werden. Der Einsatz von "Jetpack-Angriff" gewährt "Rammbock", wodurch die Abklingzeit von "Jetpack-Angriff" zurücksetzt und das Bewegungstempo 6 Sekunden lang um 30 % erhöht wird. Ist "Rammbock" aktiv, kann "Jetpack-Angriff" einmal aus einer Entfernung von 10 Metern zum Ziel eingesetzt werden und verursacht 50 % zusätzlichen Schaden, unterbricht/lähmt das Ziel aber nicht erneut und gewährt keine Ladung. Dieser Effekt kann nur einmal alle 15 Sekunden auftreten.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadaten
Contained since: | Patch 4.0.0 |
Global ID: | 16140947855034475191 |
Combat log ID: | 814257079844864 |
FQN: | abl. |
Star Wars name: | Jetpack-Angriff |
In anderen Sprachen: | Jet Charge Charge express |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.buff. teleport_ to_ target abl. bounty_ hunter. direct_ tech_ attack Global ID: 16141132829573186718 FQN: abl. bounty_ hunter. jet_ charge/23/1 - 1
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER is positioned ≤ 10m to melee distance of TARGET
- If CASTER has an effect with the tag tag.abl.bounty_hunter.battering_ram
- If no previous subeffect met its conditions
Perform the following actions:
- Play appearance epp.
bounty_hunter. shoulder_slam. cast_instant - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,162
- Standard Health Percent Min = (float) 0,102
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1,32
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #6 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET has an effect with the tag tag.abl.utility.force_leap_limiter
- If no previous subeffect met its conditions
Perform the following actions:
- Play appearance epp.
bounty_hunter. jet_charge. instant_no_charge - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,108
- Standard Health Percent Min = (float) 0,068
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,88
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #3 to TARGET from CASTER, Combat Math Only
- Add effect #4 to TARGET from CASTER
- Add effect #5 to TARGET from CASTER, Combat Math Only
- 3
- When effect is applied
Only when the following conditions are met:
- If no previous subeffect met its conditions
Perform the following actions:
- Teleport To Target
- Play appearance epp.
bounty_hunter. jet_charge. jet_charge_cast - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,108
- Standard Health Percent Min = (float) 0,068
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,88
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #3 to TARGET from CASTER, Combat Math Only
- Add effect #4 to TARGET from CASTER
- Add effect #5 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.debuff. interrupt abl. utility. aggressive_ action Conditions: - <
- If CASTER does not have 1 or more effects with the tag tag.abl.bounty_hunter.battering_ram
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141131730061559115 FQN: abl. bounty_ hunter. jet_ charge/23/2 - <
- 1
- When effect is applied
Perform the following actions:
- Interrupt ability and prevent usage for 1 Sek.
- [2s]
Gelähmt (Tech)
Bewegungsunfähig.Slot: Debuff Duration: 2 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.debuff. root abl. dispel_ type. tech Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2 Sek.
- Max Duration = (time) 2 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If CASTER does not have 1 or more effects with the tag tag.abl.bounty_hunter.battering_ram
- Immune By Resolve
- Negated = (bool) true
- Actor = (int) 3
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141130630549937144 Combat log ID: 814257079845213 FQN: abl. bounty_ hunter. jet_ charge/23/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff
- [2s]
Verlangsamt (Tech)
Bewegungstempo reduziert.Slot: Debuff Duration: 2 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.dispel_ type. tech abl. debuff. snare Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2 Sek.
- Max Duration = (time) 2 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If CASTER does not have 1 or more effects with the tag tag.abl.bounty_hunter.battering_ram
- Immune By Resolve
- Negated = (bool) false
- Actor = (int) 3
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141138327131328285 Combat log ID: 814257079845227 FQN: abl. bounty_ hunter. jet_ charge/23/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 50%
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff
- [6s]
Rammbock
Bewegungstempo erhöht.
Jetpack-Angriff verbessert.Slot: Buff Duration: 6 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. bounty_ hunter. battering_ ram Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6 Sek.
- Max Duration = (time) 6 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
Conditions: - <
- If CASTER does not have 1 or more effects with the tag tag.abl.bounty_hunter.battering_ram
- Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141137227619700170 Combat log ID: 814257079845221 FQN: abl. bounty_ hunter. jet_ charge/23/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectskill. jet_speed. speed_loop - Set movement speed to 130%
- Modify cooldown of Jetpack-Angriff by -100%
Jetpack-Angriff
Fliegt zu einem entfernten Ziel, verursacht <<1>> Kinetikschaden, unterbricht die aktuelle Aktion des Ziels und lähmt es <<2[%d Sekunden/%d Sekunde/%d Sekunden]>> lang. Kann nicht gegen Ziele in Deckung eingesetzt werden. Der Einsatz von "Jetpack-Angriff" gewährt "Rammbock", wodurch die Abklingzeit von "Jetpack-Angriff" zurücksetzt und das Bewegungstempo 6 Sekunden lang um 30 % erhöht wird. Ist "Rammbock" aktiv, kann "Jetpack-Angriff" einmal aus einer Entfernung von 10 Metern zum Ziel eingesetzt werden und verursacht 50 % zusätzlichen Schaden, unterbricht/lähmt das Ziel aber nicht erneut und gewährt keine Ladung. Dieser Effekt kann nur einmal alle 15 Sekunden auftreten.
FQN: abl.bounty_hunter.jet_charge
- Modify meta stat Minimale Reichweite der Fähigkeit for ability Jetpack-Angriff, decrease by 10
Jetpack-Angriff
Fliegt zu einem entfernten Ziel, verursacht <<1>> Kinetikschaden, unterbricht die aktuelle Aktion des Ziels und lähmt es <<2[%d Sekunden/%d Sekunde/%d Sekunden]>> lang. Kann nicht gegen Ziele in Deckung eingesetzt werden. Der Einsatz von "Jetpack-Angriff" gewährt "Rammbock", wodurch die Abklingzeit von "Jetpack-Angriff" zurücksetzt und das Bewegungstempo 6 Sekunden lang um 30 % erhöht wird. Ist "Rammbock" aktiv, kann "Jetpack-Angriff" einmal aus einer Entfernung von 10 Metern zum Ziel eingesetzt werden und verursacht 50 % zusätzlichen Schaden, unterbricht/lähmt das Ziel aber nicht erneut und gewährt keine Ladung. Dieser Effekt kann nur einmal alle 15 Sekunden auftreten.
FQN: abl.bounty_hunter.jet_charge
- 2
- When character receives an effect with tags tag.
abl. bounty_hunter. battering_ram_lockout
Perform the following actions:
- Remove this effect
- When character receives an effect with tags tag.
- [hidden] [0s] [not displayed]
Effect #6Slot: Debuff Duration: instant # occurrences: 1 Tags: tag. abl. utility. aggressive_ action Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If CASTER has an effect with the tag tag.abl.bounty_hunter.battering_ram
- Can only be called by other effects
Global ID: 16141136128108069767 FQN: abl. bounty_ hunter. jet_ charge/23/6 - Set Stack Limit
- 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Add effect #7 to TARGET from CASTER
- [hidden] [15s]
Battering Ram LockoutSlot: Other (not visible) Duration: 15 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. bounty_ hunter. battering_ ram_ lockout Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 15 Sek.
- Max Duration = (time) 15 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Conditions: - <
- If CASTER has an effect with the tag tag.abl.bounty_hunter.battering_ram
- If CASTER is alive
- Can only be called by other effects
Global ID: 16141135028596441140 Combat log ID: 814257079845259 FQN: abl. bounty_ hunter. jet_ charge/23/7 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Custom server-defined function