Köder
Köder
Ablenkung gewährt 2 Ladungen Köder. Jede Ladung fängt einen eingehenden Macht- oder Tech-Angriff ab und absorbiert ihn. Jedes Mal, wenn ein Macht- oder Tech-Angriff so absorbiert wird, verliert Köder eine Ladung. Hält bis zu <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang an.
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 2.0.0 |
Global ID: | 16140942795784356712 |
Combat log ID: | 3169672979546112 |
FQN: | abl. |
Star Wars name: | Köder |
In anderen Sprachen: | Decoy Leurre |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16140998586996288212 FQN: abl. trooper. skill. gunnery. decoy/10/1
- [10s]
Köder
Absorbiert den nächsten eingehenden direkten Macht- oder Tech-Angriff.Slot: Buff Duration: 10 Sek. On death: Effect is removed Initial stacks: 2 Max stacks: 2 # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10 Sek.
- Max Duration = (time) 10 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140997487484660737 FQN: abl. trooper. skill. gunnery. decoy/10/2 - Set Duration
- 1
- Before NPC with this effect takes damage with a Tech spell without tags tag.
abl. , tag.utility. is_ aoe abl. that does not get redirecteddebuff. damage_ over_ time - Before NPC with this effect takes damage with a Force spell without tags tag.
abl. , tag.utility. is_ aoe abl. that does not get redirecteddebuff. damage_ over_ time
Perform the following actions:
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 1
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 1
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- Before NPC with this effect takes damage with a Tech spell without tags tag.