1. Abilities
  2. trooper
  3. skill
  4. gunnery
  5. decoy

Decoy

decoygunner

Decoy

Diversion grants 2 charges of Decoy. Each charge of Decoy intercepts and absorbs an incoming Force or tech attack. Each time you absorb a Force or tech attack in this manner, Decoy loses 1 charge. Lasts up to <<1>> seconds.

Attributes

Conditions

Metadata

Users

Used by
  • apc.tutorial.trooper.commando.gunnery.1

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
decoygunner
Decoy
2
2
decoygunnerDecoy – Absorbs next incoming direct Force or tech attack.
  • [10s]
    decoygunnerDecoy
    Absorbs next incoming direct Force or tech attack.

  • 1
    • Before NPC with this effect takes damage with a Tech spell without tags tag.abl.utility.is_aoe, tag.abl.debuff.damage_over_time that does not get redirected
    • Before NPC with this effect takes damage with a Force spell without tags tag.abl.utility.is_aoe, tag.abl.debuff.damage_over_time that does not get redirected

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Modify Charges
      - Tag = (string)
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0