1. Fähigkeiten
  2. sith_inquisitor
  3. skill
  4. darkness
  5. force_pull

Machtziehen

forcePull

Machtziehen

Zieht das Ziel mit der Macht zu dir und erzeugt ein hohes Maß an Bedrohung. Kann nicht gegen Ziele in Deckung eingesetzt werden.

Eigenschaften

Conditions

Metadaten

Used by

Used by
  • apc.tutorial.inquisitor.assassin.darkness.8
  • apc.sith_inquisitor.assassin.darkness

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcePull
Machtziehen
2
forcePull
Machtziehen
3
immobilizedGelähmt (Macht) – Bewegungsunfähig.
4
movementSlowedVerlangsamt (Macht) – Bewegungstempo reduziert.
  • [0s] [not displayed]
    forcePullEffect #1

    • On Apply

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 1.6
      - Standard Health Percent Min = (float) 1.6
    • Play appearance epp . sith_inquisitor . force_pull . cast_instant
    • On Apply

    Only when the following conditions are met:

      • If the Force spell hit

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #3 to TARGET from TARGET
    • Add effect #4 to TARGET from TARGET
  • [0s] [not displayed]
    forcePullEffect #2

    • On Apply

    Perform the following actions:

    • Play appearance epp . sith_inquisitor . force_pull . target, dependent on calling effect
    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 2
  • [3s]
    immobilizedGelähmt (Macht)
    Bewegungsunfähig.

    • On Apply

    Perform the following actions:

    • Play appearance epp . agent . leg_shot . debuff, dependent on calling effect
    • Immobilize but allow rotation
  • [3s]
    movementSlowedVerlangsamt (Macht)
    Bewegungstempo reduziert.

    • On Apply

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp . agent . leg_shot . debuff, dependent on calling effect