1. Abilities
  2. sith_inquisitor
  3. skill
  4. darkness
  5. force_pull

Force Pull

forcePull

Force Pull

Uses the Force to draw the target in, instantly pulling it to your location and generating a high amount of threat. Does not work against targets in cover.

Attributes

Conditions

Metadata

Used by

Used by
  • apc.tutorial.inquisitor.assassin.darkness.8
  • apc.sith_inquisitor.assassin.darkness

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcePull
Force Pull
2
forcePull
Force Pull
3
immobilizedImmobilized (Force) – Unable to move.
4
movementSlowedSlowed (Force) – Movement speed reduced.
  • [0s] [not displayed]
    forcePullEffect #1

    • On Apply

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 1.6
      - Standard Health Percent Min = (float) 1.6
    • Play appearance epp . sith_inquisitor . force_pull . cast_instant
    • On Apply

    Only when the following conditions are met:

      • If the Force spell hit

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #3 to TARGET from TARGET
    • Add effect #4 to TARGET from TARGET
  • [0s] [not displayed]
    forcePullEffect #2

    • On Apply

    Perform the following actions:

    • Play appearance epp . sith_inquisitor . force_pull . target, dependent on calling effect
    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 2
  • [3s]
    immobilizedImmobilized (Force)
    Unable to move.

    • On Apply

    Perform the following actions:

    • Play appearance epp . agent . leg_shot . debuff, dependent on calling effect
    • Immobilize but allow rotation
  • [3s]
    movementSlowedSlowed (Force)
    Movement speed reduced.

    • On Apply

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp . agent . leg_shot . debuff, dependent on calling effect