Railschuss
Railschuss
Feuert einen sehr starken Schuss auf das Ziel ab, der <<1>> Waffenschaden verursacht. Nur gegen Ziele einsetzbar, die unschädlich gemacht sind oder regelmäßigen Schaden erleiden. Verursacht bei beidhändiger Bewaffnung zusätzlichen Schaden.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
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Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141112948939998701 |
Combat log ID: | 814278554681344 |
FQN: | abl. |
Star Wars name: | Railschuss |
In anderen Sprachen: | Rail Shot Tir aligné |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [0.5s]
Effect #1Slot: Debuff Duration: 0.5 Sek. On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. energy_ or_ kinetic_ ability abl. , tag.bounty_ hunter. rail_ puncture abl. , tag.bounty_ hunter. heat_ ability abl. , tag.bounty_ hunter. heat_ bypass abl. , tag.bounty_ hunter. rail_ shot abl. bounty_ hunter. blaster_ ability Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.5 Sek.
- Max Duration = (time) 0.5 Sek.
Global ID: 16140989877033819811 FQN: abl. bounty_ hunter. rail_ shot/19/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. rail_shot. rail_shot_fire
- 2
- When effect expires
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,197
- Standard Health Percent Min = (float) 0,197
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0,31
- Coefficient = (float) 1,97
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- 3
- When effect expires
Only when the following conditions are met:
- If CASTER is dual wielding, with weapon mode Ranged
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0,31
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Secondary Ranged