1. Fähigkeiten
  2. bounty_hunter
  3. rail_shot

Railschuss

railshot

Railschuss

Feuert einen sehr starken Schuss auf das Ziel ab, der <<1>> Waffenschaden verursacht. Nur gegen Ziele einsetzbar, die unschädlich gemacht sind oder regelmäßigen Schaden erleiden. Verursacht bei beidhändiger Bewaffnung zusätzlichen Schaden.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.pc.bounty_hunter
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_base
  • apc.bounty_hunter.powertech.base
  • apc.tutorial.bounty_hunter.powertech.pyrotech.6
  • apc.tutorial.bounty_hunter.powertech.advanced_prototype.2
  • apc.tutorial.bounty_hunter.powertech.shield_tech.5
  • apc.tutorial.bounty_hunter.mercenary.arsenal.2
  • apc.bounty_hunter.mercenary.base
  • apc.bounty_hunter.base

Related effects, buffs and debuffs

Ability activation
1
railshot
Railschuss
  • [hidden] [0.5s]
    railshotEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.rail_shot.rail_shot_fire
  • 2
    • When effect expires

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,197
      - Standard Health Percent Min = (float) 0,197
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,31
      - Coefficient = (float) 1,97
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 3
    • When effect expires

    Only when the following conditions are met:

      • If CASTER is dual wielding, with weapon mode Ranged

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,31
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Ranged