1. Fähigkeiten
  2. operation
  3. yavin_4
  4. enemy
  5. boss
  6. the_returned
  7. project

Schleudern

skydrop

Schleudern

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.operation.yavin_4.enemy.boss.the_returned.the_returned

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
skydrop
Schleudern
2
skydrop
Is Target 1
3
skydrop
Schleudern
4
skydrop
Is Target 2
5
skydrop
Schleudern
6
skydropSchleudern – Vom Boden gehoben. Handlungsunfähig.
7
skydropSchleudern – Durch die Luft geworfen. Handlungsunfähig.
8
skydropSchleudern – Niedergeschlagen und handlungsunfähig.
9
skydropSchleudern – Niedergeschlagen und handlungsunfähig.
10
skydrop
Schleudern
  • [0s] [not displayed]
    skydropEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​logic_probably_a_tank or tag.​abl.​operation.​yavin_4.​boss.​the_returned.​force_binding_currently_bound_secondary or tag.​abl.​operation.​yavin_4.​boss.​the_returned.​force_binding_currently_bound_primary
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #10 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #10 to TARGET from CASTER
  • [hidden] [2s]
    skydrop [HIDDEN]Is Target 1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 150m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​logic_probably_a_tank or tag.​abl.​operation.​yavin_4.​boss.​the_returned.​project_target_1 or tag.​abl.​operation.​yavin_4.​boss.​the_returned.​force_binding_currently_bound_secondary or tag.​abl.​operation.​yavin_4.​boss.​the_returned.​force_binding_currently_bound_primary
        >

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • Add effect #10 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    skydropEffect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 150m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​logic_probably_a_tank or tag.​abl.​operation.​yavin_4.​boss.​the_returned.​project_target_1
        >

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • Add effect #10 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 150m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​project_target_1
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • Add effect #10 to TARGET from CASTER
  • [hidden] [3s]
    skydrop [HIDDEN]Is Target 2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 150m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​project_target_1

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [0.5s]
    skydropEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [0.5s]
    skydropSchleudern
    Vom Boden gehoben. Handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.jedi_consular.force_lift.lift_loop_levitate, dependent on calling effect
  • [1s]
    skydropSchleudern
    Durch die Luft geworfen. Handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.boss.hypergate_terror.force_leap_to_placeable_up
    • Teleport To Target
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Add effect #9 to TARGET from CASTER
  • [0.5s]
    skydropSchleudern
    Niedergeschlagen und handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 0,5, 90° pitch, 0° yaw
  • [0.5s]
    skydropSchleudern
    Niedergeschlagen und handlungsunfähig.

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 0,5, 90° pitch, 0° yaw
  • [hidden] [2s]
    skydropEffect #10

  • 1
    • When effect expires

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,06
      - Standard Health Percent Min = (float) 0,06
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0