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Taktischer Schlag

spvp_clustermissiles

Taktischer Schlag

Eigenschaften

Conditions

Metadaten

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
spvp_clustermissiles
Taktischer Schlag
2
spvp_clustermissiles
Taktischer Schlag
3
spvp_clustermissiles
Taktischer Schlag
  • [hidden] [2s]
    spvp_clustermissilesEffect #1

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have any effect with the tag tag.​abl.​operation.​iokath.​boss.​izax.​izax.​missile_inbound_delay
        AND
        • If PRIMARY TARGET is a player
        AND
        • If PRIMARY TARGET is alive
        AND
        • Unknown (84)
          - Negated = (bool) false
          - Block Identifier = (int) 1
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is a player
        AND
        • If PRIMARY TARGET is alive
        AND
        • Unknown (84)
          - Negated = (bool) false
          - Block Identifier = (int) 1
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • When effect ticks the 1th time
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have any effect with the tag tag.​abl.​operation.​iokath.​boss.​izax.​izax.​missile_inbound_delay
        AND
        • If PRIMARY TARGET is a player
        AND
        • If PRIMARY TARGET is alive
        AND
        • Unknown (84)
          - Negated = (bool) false
          - Block Identifier = (int) 2
        >

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • When effect ticks the 1th time
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is a player
        AND
        • If PRIMARY TARGET is alive
        AND
        • Unknown (84)
          - Negated = (bool) false
          - Block Identifier = (int) 2
        >

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [hidden] [6s]
    spvp_clustermissilesEffect #2

    • On Apply

    Perform the following actions:

    • Play appearance epp . operation . iokath . boss . izax . izax . missile_battery_launch_left_02, dependent on calling effect
    • Unknown (183)
      - Unknown (303) = (bool) true
      - Unknown (306) = (bool) true
      - Unknown (430) = (bool) false
      - Unknown (310) = (string) aoePositionOptionType_Entity
      - Unknown (311) = (string) aoeTarget_Ground
      - Unknown (313) = (string) aoeScalarType_LiteralValue
      - Unknown (317) = (string) aoeScalarType_LiteralValue
      - Unknown (321) = (string) aoeScalarType_LiteralValue
      - Unknown (325) = (string) aoeOrientationOptionType_WorldCoordinates
      - Unknown (344) = (string) aoeSphere
      - Unknown (349) = (string)
      - Unknown (353) = (string) aoeScalarType_LiteralValue
      - Unknown (354) = (string) aoeScalarType_LiteralValue
      - Unknown (355) = (string) aoeScalarType_LiteralValue
      - Unknown (367) = (string) aoeScalarType_LiteralValue
      - Unknown (384) = (string)
      - Unknown (386) = (string) aoeAbilityCaster_Caster
      - Unknown (387) = (string) aoeAbilityTarget_Target
      - Unknown (431) = (string) aoeRotation_None
      - Ability Spec = (int) 16141097835915493079
      - Unknown (307) = (int) 1
      - Unknown (308) = (int) 1
      - Tick Rate = (float) 5.4
      - Unknown (304) = (float) 6
      - Unknown (305) = (float) 6
      - Unknown (314) = (float) 0
      - Unknown (318) = (float) 0
      - Unknown (322) = (float) 0
      - Unknown (362) = (float) 0
      - Unknown (363) = (float) 0
      - Unknown (364) = (float) 0
      - Unknown (368) = (float) 0.5
      - Unknown (390) = (float) 0
      - Unknown (398) = (float) 5.4
    • When effect ticks the 9th time

    Perform the following actions:

    • Play appearance epp . operation . iokath . boss . izax . izax . missile_battery_impact_camerashake, dependent on calling effect
  • [hidden] [6s]
    spvp_clustermissilesEffect #3

    • On Apply

    Perform the following actions:

    • Play appearance epp . operation . iokath . boss . izax . izax . missile_battery_launch_right_02, dependent on calling effect
    • Unknown (183)
      - Unknown (303) = (bool) true
      - Unknown (306) = (bool) true
      - Unknown (430) = (bool) false
      - Unknown (310) = (string) aoePositionOptionType_Entity
      - Unknown (311) = (string) aoeTarget_Ground
      - Unknown (313) = (string) aoeScalarType_LiteralValue
      - Unknown (317) = (string) aoeScalarType_LiteralValue
      - Unknown (321) = (string) aoeScalarType_LiteralValue
      - Unknown (325) = (string) aoeOrientationOptionType_WorldCoordinates
      - Unknown (344) = (string) aoeSphere
      - Unknown (349) = (string)
      - Unknown (353) = (string) aoeScalarType_LiteralValue
      - Unknown (354) = (string) aoeScalarType_LiteralValue
      - Unknown (355) = (string) aoeScalarType_LiteralValue
      - Unknown (367) = (string) aoeScalarType_LiteralValue
      - Unknown (384) = (string)
      - Unknown (386) = (string) aoeAbilityCaster_Caster
      - Unknown (387) = (string) aoeAbilityTarget_Target
      - Unknown (431) = (string) aoeRotation_None
      - Ability Spec = (int) 16141097835915493079
      - Unknown (307) = (int) 1
      - Unknown (308) = (int) 1
      - Tick Rate = (float) 5.4
      - Unknown (304) = (float) 6
      - Unknown (305) = (float) 6
      - Unknown (314) = (float) 0
      - Unknown (318) = (float) 0
      - Unknown (322) = (float) 0
      - Unknown (362) = (float) 0
      - Unknown (363) = (float) 0
      - Unknown (364) = (float) 0
      - Unknown (368) = (float) 0.5
      - Unknown (390) = (float) 0
      - Unknown (398) = (float) 5.4
    • When effect ticks the 9th time

    Perform the following actions:

    • Play appearance epp . operation . iokath . boss . izax . izax . missile_battery_impact_camerashake, dependent on calling effect