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  3. iokath
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  5. izax
  6. izax
  7. phase_transition_manager

[phase_transition_manager]

recuperate

[phase_transition_manager]

Eigenschaften

Conditions

Metadaten

Used by

Used by
  • Class 16141176590901306922

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
recuperate
[phase_transition_manager]
2
recuperate
[phase_transition_manager]
3
stimpack
[phase_transition_manager]
4
recuperate
[phase_transition_manager]
5
recuperate
[phase_transition_manager]
6
recuperate
[phase_transition_manager]
7
recuperate
[phase_transition_manager]
8
recuperate
[phase_transition_manager]
9
recuperate
[phase_transition_manager]
10
recuperate
[phase_transition_manager]
11
recuperate
[phase_transition_manager]
12
recuperate
[phase_transition_manager]
13
recuperate
[phase_transition_manager]
14
recuperate
[phase_transition_manager]
15
recuperate
[phase_transition_manager]
16
recuperate
[phase_transition_manager]
  • [hidden] [does not expire]
    recuperateEffect 4160655078719744

    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 8-man HM

    Perform the following actions:

    • Unknown (182)
      - Is Percentage = (bool) true
      - Unknown (301) = (int) 7033912696590002534
      - Amount = (float) 0.97
      - Damage Type List = Int()
      - Unknown (300) = Int()
    • On Apply

    Only when the following conditions are met:

      • If difficulty is any of 8-man SM, 16-man HM

    Perform the following actions:

    • Unknown (182)
      - Is Percentage = (bool) true
      - Unknown (301) = (int) 7033912696590002534
      - Amount = (float) 0.96
      - Damage Type List = Int()
      - Unknown (300) = Int()
    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 16-man SM

    Perform the following actions:

    • Unknown (182)
      - Is Percentage = (bool) true
      - Unknown (301) = (int) 7033912696590002534
      - Amount = (float) 0.95
      - Damage Type List = Int()
      - Unknown (300) = Int()
    • Unknown (49)Unknown (301) = ???

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • Remove this effect
  • [hidden] [does not expire]
    stimpackEffect 4160655078719745

    • On Apply

    Perform the following actions:

    • Play appearance epp . operation . iokath . boss . izax . izax . p1_starship_battle_fx, dependent on calling effect
    • On Pre Damage TakenIgnore Redirected Damage = ???Tags = ???Tag Exclusions = ???Actor = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???

    Only when the following conditions are met:

      • If hitpoints of TARGET <= 97.5%

    Perform the following actions:

    • Add effect #13 to TARGET from TARGET
    • Remove this effect
  • [hidden] [does not expire]
    recuperateEffect 4160655078719748

    • On Apply

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • If difficulty is not set to Nightmare Mode

    Perform the following actions:

    • Unknown (182)
      - Is Percentage = (bool) true
      - Unknown (301) = (int) 7033911597078374323
      - Amount = (float) 0.85
      - Damage Type List = Int()
      - Unknown (300) = Int()
    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to Nightmare Mode

    Perform the following actions:

    • Unknown (182)
      - Is Percentage = (bool) true
      - Unknown (301) = (int) 7033911597078374323
      - Amount = (float) 0.8
      - Damage Type List = Int()
      - Unknown (300) = Int()
    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is set to Nightmare Mode
        AND
        • If difficulty is set to 16-man HM
        >

    Perform the following actions:

    • Modify meta stat #64, fixed = -6
    • Unknown (49)Unknown (301) = ???

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
    • Remove this effect
  • [hidden] [does not expire]
    recuperateEffect 4160655078719749

    • On Apply

    Perform the following actions:

    • Dispel all effects
    • Global Cooldown
      - Duration = (time) 2 Sek.
    • Unknown (182)
      - Is Percentage = (bool) true
      - Unknown (301) = (int) 7033910497566746112
      - Amount = (float) 0.65
      - Damage Type List = Int()
      - Unknown (300) = Int()
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If PRIMARY TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​izax.​arena.​is_arena_center

    Perform the following actions:

    • Unknown (164)
      - Ability Spec = (int) 16141050736574971511
      - From Actor = (int) 3
      - To Actor = (int) 3
    • When effect expires

    Perform the following actions:

    • Add effect #6 to TARGET from TARGET
  • [hidden] [does not expire]
    recuperateEffect 4160655078719750

    • On Apply

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • If difficulty is not set to Nightmare Mode

    Perform the following actions:

    • Unknown (182)
      - Is Percentage = (bool) true
      - Unknown (301) = (int) 7033910497566746112
      - Amount = (float) 0.65
      - Damage Type List = Int()
      - Unknown (300) = Int()
    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to Nightmare Mode

    Perform the following actions:

    • Unknown (182)
      - Is Percentage = (bool) true
      - Unknown (301) = (int) 7033910497566746112
      - Amount = (float) 0.6
      - Damage Type List = Int()
      - Unknown (300) = Int()
    • When NPC with this effect receives an effect with tags 10655597951510602479

    Perform the following actions:

    • Unknown (164)
      - Ability Spec = (int) 16140976734695130731
      - From Actor = (int) 2
      - To Actor = (int) 2
    • Unknown (49)Unknown (301) = ???

    Perform the following actions:

    • Add effect #7 to TARGET from TARGET
    • Remove this effect
  • [hidden] [2s]
    recuperateEffect 4160655078719759

    • On Apply

    Perform the following actions:

    • Modify Charges
      - Ability Spec = (int) 0
      - Amount Max = (float) -100
      - Amount Min = (float) -100
      - Amount Percent = (float) 0
    • Global Cooldown
      - Duration = (time) 2 Sek.
    • Unknown (182)
      - Is Percentage = (bool) true
      - Unknown (301) = (int) 6354408049161513584
      - Amount = (float) 0.35
      - Damage Type List = Int()
      - Unknown (300) = Int()
    • Unknown (164)
      - Ability Spec = (int) 16141007498045253568
      - From Actor = (int) 3
      - To Actor = (int) 3
    • Cooldown
      - Ignore Alacrity = (bool) true
      - Timer Spec = (int) 16141158616486988974
      - Duration = (time) 54 Sek.
    • Cooldown
      - Ignore Alacrity = (bool) true
      - Timer Spec = (int) 16141130990975600392
      - Duration = (time) 38 Sek.
    • Add effect #16 to TARGET from TARGET
    • On Apply

    Only when the following conditions are met:

      • If PRIMARY TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​izax.​izax.​p3_overload_in_progress

    Perform the following actions:

    • Cooldown
      - Ignore Alacrity = (bool) true
      - Timer Spec = (int) 16141106254512846179
      - Duration = (time) 60 Min. 0 Sek.
    • When effect expires

    Perform the following actions:

    • Add effect #8 to TARGET from TARGET
    • On Apply

    Only when the following conditions are met:

      • If difficulty is not set to Nightmare Mode

    Perform the following actions:

    • Cooldown
      - Ignore Alacrity = (bool) false
      - Timer Spec = (int) 16141094040047002636
      - Duration = (time) 2 Min. 0 Sek.
    • Cooldown
      - Ignore Alacrity = (bool) true
      - Timer Spec = (int) 16140937230284601969
      - Duration = (time) 3 Min. 38 Sek.
    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to Nightmare Mode

    Perform the following actions:

    • Cooldown
      - Ignore Alacrity = (bool) false
      - Timer Spec = (int) 16141094040047002636
      - Duration = (time) 1 Min. 20 Sek.
    • Cooldown
      - Ignore Alacrity = (bool) true
      - Timer Spec = (int) 16140937230284601969
      - Duration = (time) 3 Min. 38 Sek.
  • [hidden] [does not expire]
    recuperateEffect 4160655078719764

    • On Apply

    Perform the following actions:

    • Unknown (165)
      - Attack Wave = (int) 4
    • Unknown (182)
      - Is Percentage = (bool) true
      - Unknown (301) = (int) 6354408049161513584
      - Amount = (float) 0.35
      - Damage Type List = Int()
      - Unknown (300) = Int()
    • Unknown (164)
      - Ability Spec = (int) 16140914398625292600
      - From Actor = (int) 3
      - To Actor = (int) 3
    • Unknown (164)
      - Ability Spec = (int) 16141084579455362016
      - From Actor = (int) 3
      - To Actor = (int) 3
    • Modify meta stat #66, fixed = 1,5
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If PRIMARY TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​izax.​arena.​is_arena_center

    Perform the following actions:

    • Add effect #12 to TARGET from PRIMARY TARGET
    • Unknown (49)Unknown (301) = ???

    Perform the following actions:

    • Add effect #9 to TARGET from TARGET
    • Remove this effect
  • [hidden] [2s]
    recuperateEffect 4160655078719767

    • On Apply

    Perform the following actions:

    • When effect expires

    Perform the following actions:

    • Add effect #10 to TARGET from TARGET
  • [hidden] [does not expire]
    recuperateEffect 4160655078719770

    • On Apply

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • If difficulty is any of 8-man SM, 8-man HM, 16-man SM

    Perform the following actions:

    • Unknown (182)
      - Is Percentage = (bool) true
      - Unknown (301) = (int) 7033915995124887167
      - Amount = (float) 0.021
      - Damage Type List = Int()
      - Unknown (300) = Int()
    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Nightmare Mode
        AND
        • If difficulty is set to 16-man HM
        >

    Perform the following actions:

    • Unknown (182)
      - Is Percentage = (bool) true
      - Unknown (301) = (int) 7033915995124887167
      - Amount = (float) 0.0296
      - Damage Type List = Int()
      - Unknown (300) = Int()
    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is set to Nightmare Mode
        AND
        • If difficulty is set to 16-man HM
        >

    Perform the following actions:

    • Unknown (182)
      - Is Percentage = (bool) true
      - Unknown (301) = (int) 7033915995124887167
      - Amount = (float) 0.0278
      - Damage Type List = Int()
      - Unknown (300) = Int()
    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Nightmare Mode
        AND
        • If difficulty is set to Hard or Nightmare Mode
        >

    Perform the following actions:

    • Unknown (49)Unknown (301) = ???

    Perform the following actions:

    • Add effect #11 to TARGET from TARGET
    • Remove this effect
  • [hidden] [does not expire]
    recuperateEffect 4160655078719776

    • On Apply

    Perform the following actions:

    • Unknown (182)
      - Is Percentage = (bool) false
      - Unknown (301) = (int) 6351615289626425319
      - Amount = (float) 1
      - Damage Type List = Int()
      - Unknown (300) = Int()
    • Add effect #17 to TARGET from TARGET
    • Unknown (49)Unknown (301) = ???

    Perform the following actions:

    • Unknown (164)
      - Ability Spec = (int) 16141092029953726083
      - From Actor = (int) 2
      - To Actor = (int) 2
    • Remove this effect
  • [hidden] [7s]
    recuperateEffect 4160655078719779

    • When effect ticks the 6th time

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) PrematureP3End
      - Object Self = (int) 1
  • [hidden] [6s]
    recuperateEffect #13

    • On Apply

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) P1_End
      - Object Self = (int) 1
  • [hidden] [6s]
    recuperateEffect #14

    • On Apply

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) P2_Start
      - Object Self = (int) 1
  • [hidden] [6s]
    recuperateEffect #15

    • On Apply

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) P3_Start
      - Object Self = (int) 1
  • [hidden] [6s]
    recuperateEffect #16

    • On Apply

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) P4_Start
      - Object Self = (int) 1
  • [hidden] [6s]
    recuperateEffect #17

    • On Apply

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) P6_Start
      - Object Self = (int) 1