1. Fähigkeiten
  2. bounty_hunter
  3. thermal_sensor_override

Thermalsensor-Überbrückung

electronics

Thermalsensor-Überbrückung

Deine nächste Fähigkeit erzeugt keine Hitze. Dieser Effekt hält <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang an.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.pc.bounty_hunter
  • apc.bounty_hunter.base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
electronicsThermalsensor-Überbrückung – Deine nächste Fähigkeit erzeugt keine Hitze.
2
abl_bh_pt_liquid_coolingFlüssigkeitskühlung – Baut Hitze ab.
  • [15s]
    electronicsThermalsensor-Überbrückung
    Deine nächste Fähigkeit erzeugt keine Hitze.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.thermal_sensor_override.override_cast
    • Modify meta stat Energiekosten der Fähigkeit for effects from tag tag.abl.bounty_hunter.heat_ability, percent of base = -1 | 0 | 0
  • 2
    • After an ability is activated with tags tag.abl.bounty_hunter.heat_ability by CASTER

    Perform the following actions:

    • Remove this effect
  • [5s]
    abl_bh_pt_liquid_coolingFlüssigkeitskühlung
    Baut Hitze ab.

  • 1
    • When effect ticks

    Perform the following actions:

    • Restore 2 of TARGET's energy, causing no threat
  • 2
    • When effect is applied

    Override target to:

    • Enemies List

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​bounty_hunter.​ion_gas_cylinder_passive

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 3
    • When effect is applied

    Override target to:

    • Enemies List

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​bounty_hunter.​ion_gas_cylinder_passive

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0,1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0