Thermalsensor-Überbrückung
Thermalsensor-Überbrückung
Deine nächste Fähigkeit erzeugt keine Hitze. Dieser Effekt hält <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang an.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141017523540746528 |
Combat log ID: | 1953561579618304 |
FQN: | abl. |
Star Wars name: | Thermalsensor-Überbrückung |
In anderen Sprachen: | Thermal Sensor Override Manipulation thermique |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [15s]
Thermalsensor-Überbrückung
Deine nächste Fähigkeit erzeugt keine Hitze.Slot: Buff Duration: 15 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. bounty_ hunter. thermal_ sensor_ override Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15 Sek.
- Max Duration = (time) 15 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141171068099919949 FQN: abl. bounty_ hunter. thermal_ sensor_ override/16/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. thermal_sensor_override. override_cast - Modify meta stat Energiekosten der Fähigkeit for effects from tag tag.
abl. , percent of base = -1 | 0 | 0bounty_ hunter. heat_ ability
- 2
- After an ability is activated with tags tag.
abl. by CASTERbounty_hunter. heat_ability
Perform the following actions:
- Remove this effect
- After an ability is activated with tags tag.
- [5s]
Flüssigkeitskühlung
Baut Hitze ab.Slot: Buff Duration: 5 Sek. On death: Effect is removed Tick rate: 1 Sek. (5 ticks) # occurrences: 1 Tags: tag. abl. bounty_ hunter. liquid_ cooling Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5 Sek.
- Max Duration = (time) 5 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: Global ID: 16141172167611551280 Combat log ID: 1953561579618582 FQN: abl. bounty_ hunter. thermal_ sensor_ override/16/2 - Set Duration
- 1
- When effect ticks
Perform the following actions:
- Restore 2 of TARGET's energy, causing no threat
- 2
- When effect is applied
Override target to:
- Enemies List
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.bounty_hunter.ion_gas_cylinder_passive
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0,1
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- 3
- When effect is applied
Override target to:
- Enemies List
Only when the following conditions are met:
- If CASTER does not have 1 or more effects with the tag tag.abl.bounty_hunter.ion_gas_cylinder_passive
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) -0,1
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0