Traumasonde
Traumasonde
Setzt eine Traumasonde mit 7 Ladungen ein, die bis zu 3 Minuten lang anhält. Erleidet das Ziel Schaden, verliert "Traumasonde" 1 Ladung und heilt beim Ziel <<1>> Gesundheit. Dieser Effekt kann nur einmal alle 2,5 Sekunden auftreten. Auf ein Ziel kann nur eine Traumasonde wirken.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Friendly |
AI type: | None |
Initializers: |
|
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141036634227999405 |
Combat log ID: | 999516199190528 |
FQN: | abl. |
Star Wars name: | Traumasonde |
In anderen Sprachen: | Trauma Probe Sonde trauma |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [180s]
Traumasonde
Heilt, sobald Schaden erlitten wird.Slot: Buff Duration: 3 Min. 0 Sek. On death: Effect is removed Initial stacks: 6 Max stacks: 6 # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. merc_ comm_ heal_ shield abl. , tag.utility. aggressive_ action abl. , tag.trooper. energy_ cell_ ability abl. , tag.buff. healing_ shield abl. , tag.trooper. healing_ ability abl. trooper. heal_ over_ time Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3 Min. 0 Sek.
- Max Duration = (time) 3 Min. 0 Sek. - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. bounty_ hunter. merc_ comm_ heal_ shield
- Max Stack Count = (int) 1 - Set Area Restricted
- Is Area Restricted = (bool) true
Global ID: 16140987771738305986 FQN: abl. trooper. skill. combat_ medic. trauma_ probe/18/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. trauma_probe. summon_cast
- 2
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
trooper. trauma_probe. summon_cast - Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) 6
- Amount Min = (float) 6
- Amount Percent = (float) 0
- 3
- When character takes damage, not more than every 3 Sek.
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.trooper. energy_ cell_ ability abl. trooper. healing_ ability Conditions: - Can only be called by other effects
Global ID: 16140991070273186027 FQN: abl. trooper. skill. combat_ medic. trauma_ probe/18/2 - 1
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- Tags: tag.abl. bounty_ hunter. merc_ comm_ heal_ shield
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If a random chance of 75% is met
- If CASTER has the ablity Effiziente Sonden
Effiziente Sonden
Wird ein Ziel durch "Traumasonde" geheilt, besteht eine Chance von 25 %, dass sie keine Ladung verliert.
FQN: abl.trooper.skill.combat_medic.mods.efficient_probes
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- Tags: tag.abl. bounty_ hunter. merc_ comm_ heal_ shield
- [0s] [not displayed]
Nachbarliche SondenSlot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.trooper. energy_ cell_ ability abl. trooper. healing_ ability Conditions: - <AND
- Can only be called by other effects
Global ID: 16140989970761558564 Combat log ID: 999516199190821 FQN: abl. trooper. skill. combat_ medic. trauma_ probe/18/3 - <AND
- 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 2
- Sort Type = Least Health
- Radius = 5.1m
Only when the following conditions are met:
- <
- If TARGET does not have any effect with the tag tag.abl.utility.not_aoe_healable
- If TARGET is alive
- If TARGET is a friend of CASTER
- If TARGET != PRIMARY TARGET
Perform the following actions:
- Play appearance epp.
trooper. neighborly_probes. heal - Heal the TARGET with Tech for 0,13*BonusHeal + 0,0065*StandardHealth, causing no threat
- [4s]
Traumaschild
Absorbiert Schaden.Slot: Buff Duration: 4 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.trooper. energy_ cell_ ability abl. trooper. healing_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 4 Sek.
- Max Duration = (time) 4 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- If TARGET does not have any effect with the tag tag.abl.merc_com.shell_shield_lockout
- Can only be called by other effects
Global ID: 16140993269296442701 Combat log ID: 999516199190834 FQN: abl. trooper. skill. combat_ medic. trauma_ probe/18/4 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. shell_shield. buff
- 3
- Before NPC with this effect takes damage
Perform the following actions:
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 1
- Standard Health Percent Max = (float) 0,013
- Standard Health Percent Min = (float) 0,013
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 0,26
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [hidden] [4.5s]
Effect #5Slot: Other (not visible) Duration: 4.5 Sek. On death: Effect is removed Tick rate: 4.5 Sek. (1 ticks) # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.merc_ com. shell_ shield_ lockout abl. , tag.trooper. energy_ cell_ ability abl. trooper. healing_ ability Initializers: - Set type to Other, cannot toggle off
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 4.5 Sek.
- Max Duration = (time) 4.5 Sek.
Conditions: - Can only be called by other effects
Global ID: 16140992169784815262 FQN: abl. trooper. skill. combat_ medic. trauma_ probe/18/5