1. Fähigkeiten
  2. smuggler
  3. skill
  4. dirty_fighting
  5. wounding_shot

Verwundende Schüsse

flankingshot

Verwundende Schüsse

Feuert eine Schusswelle auf das Ziel, die pro Sekunde <<1>> Waffenschaden verursacht und 6 Energie verbraucht. Wenn du Schaden mit Verwundende Schüsse verursachst, verursacht auch jeder deiner Blutungseffekte auf dem Ziel Schaden.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.tutorial.smuggler.gunslinger.dirty_fighting.1
  • apc.smuggler.gunslinger.dirty_fighting

Related effects, buffs and debuffs

Ability activation
1
flankingshot
Verwundende Schüsse
  • [hidden] [does not expire]
    flankingshotEffect #1

  • 1
    • When effect ticks
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​exp.​seasons.​02_uprisings.​force_focus
        OR
        • If CASTER has ≥ 6 Energy
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,049
      - Standard Health Percent Min = (float) 0,049
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,67
      - Coefficient = (float) 0,49
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,67
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Ranged
    • Play appearance epp.smuggler.wounding_shot.reticle, dependent on calling effect
  • 2
    • When effect ticks
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​exp.​seasons.​02_uprisings.​force_focus
        AND
        • If CASTER has ≥ 6 Energy
        >

    Perform the following actions:

    • Spend Energy
      - Amount = (float) 6
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Cancel this ability
  • 4
    • Just before this effect is removed

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​agent.​laze_target_stacks

    Perform the following actions:

  • 5
    • Just before this effect is removed

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​agent.​laze_target_stacks

    Perform the following actions: