1. Fähigkeiten
  2. jedi_knight
  3. skill
  4. vigilance
  5. whirling_blade

Wirbelklinge

abl_jk_gu_censuring_slice

Wirbelklinge

Schleudert das Haupthand-Lichtschwert auf ein Ziel, verursacht <<1>> Waffenschaden und verlangsamt das Bewegungstempo des Ziels <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang um 50%. Funktioniert nur bei Zielen mit maximal 30% ihrer Gesundheit.

Ersetzt Erledigen.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.test.cdurel.class_prototypes.war_kni.guardian_vigilance
  • apc.jedi_knight.guardian.vigilance
  • apc.tutorial.knight.guardian.vigilance.5
  • apc.test.cdurel.knight_guardian_vig_proto

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jk_gu_censuring_slice
Wirbelklinge
2
movementSlowedVerlangsamt (Physisch) – Bewegungstempo reduziert.
  • [hidden] [0s]
    abl_jk_gu_censuring_sliceEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 4m to 45m to melee distance of TARGET

    Perform the following actions:

    • Play appearance epp.jedi_knight.censuring_slice.throw, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) true
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 0
      - Travel Time = (time) 0.5 Sek.
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 4m to melee distance of TARGET
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.jedi_knight.censuring_slice.close_range, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) true
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 0
      - Travel Time = (time) 0.5 Sek.
  • 3
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,27
      - Standard Health Percent Min = (float) 0,27
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,8
      - Coefficient = (float) 2,7
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [3s]
    movementSlowedVerlangsamt (Physisch)
    Bewegungstempo reduziert.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.jedi_knight.dual_saber_throw.slow, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%