1. NSCs
  2. location
  3. nar_shaddaa
  4. mob
  5. humanoid
  6. imperial
  7. market_shopkeeper
Portrait

Marktstandinhaber

Stufe 20-21 | Standard | Nahkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 16229049282121719410

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_asian_a03
  • Material: head_human_bmn_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_npc01
  • Material: head_human_bmn_asian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 5)
[no archetype]
  • Material: hair_human_non_blank_u
hair_human_bmn_non_a01
  • Material: hair_human_non_a01_v01_m
hair_human_bmn_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bmn_non_a17_main
  • Material: hair_human_non_a17_m_v01
hair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_sides
  • Material: hair_human_non_a03_v01_m
facehair
(one of 4)
[no archetype]
  • + facehair_human_bmn_caucasian_a01_mustache
  • + facehair_human_bmn_caucasian_a01_goatee
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bmn_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h15_p
     skincolor_human_non_h19_p
       skincolor_human_non_h05_p
        haircolor
        (one of 3)
         haircolor_human_non_h06_p
           haircolor_human_non_h10_p
             haircolor_human_non_h01_p
              eyecolor
               eyecolor_human_non_h02_s
                complexion
                (one of 3)
                comp_human_non_c06_m
                  comp_human_non_c20_m
                    comp_human_non_c25_m
                      Body details
                      SlotDetails
                      chestchest_tight_bmn_archetype
                      • + chest_tight_bmn_med_ge_a07_chest
                      • + chest_tight_bmn_med_ge_a07_loin
                      • Material: chest_tight_med_ge_a07repcitizen04_m
                      bracerbracer_short_bmn_archetype
                      • Material: bracer_short_med_ge_a07repcitizen04_u_v02
                      handhand_glove_bmn_archetype
                      • + hand_gauntlet_bmn_med_ge_a07_back
                      • Material: hand_gauntlet_med_ge_a07repcitizen04_u
                      waistwaist_belt_bmn_archetype
                      • + waist_belt_bmn_med_ge_a07_back
                      • + waist_belt_bmn_med_ge_a07_front
                      • Material: waist_belt_med_ge_a07repcitizen04_u
                      legleg_pant_bmn_archetype
                      • Material: leg_pant_med_ge_a07repcitizen04_m_v02
                      bootboot_tall_bmn_archetype
                      • + boot_tall_bmn_med_ge_a07_cuff
                      • Material: boot_tall_med_ge_a07repcitizen04_u