1. NSCs
  2. location
  3. nar_shaddaa
  4. mob
  5. humanoid
  6. imperial
  7. mercenary_anti_armor_sentry
Portrait

Söldner-Panzerabwehr-Wachposten

Stufe 30-31 | Elite | Panzerabwehr-Wachposten


Eigenschaften

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Schusshagel

FQN: abl.​npc.​ability.​cannon.​hail_of_bolts

Schusshagel
20 Sek.Kanalisiert für 6 Sek.30 m150100%

Panzerfeld

FQN: abl.​npc.​ability.​buff.​armor_field

Panzerfeld
3 Min. 0 Sek.Sofortany120100%

Kolbenstoß

FQN: abl.​npc.​ability.​cannon.​cannon_strike

Kolbenstoß
30 Sek.Sofort4 m110100%

Gravitationsgeschoss

FQN: abl.​npc.​ability.​cannon.​grav_round

Gravitationsgeschoss
6 Sek.Wirkt in 2.5 Sek.30 m80100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 4422053678199721781

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_asian_a02
  • Material: head_human_bmf_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet04_bmf_archetype
  • Material: face_gehelmet04_heavy_ge_a18mercenary03_u
hair
(one of 3)
hair_human_bmf_non_a12
  • + hair_human_bmf_non_a12_back
  • Material: hair_human_non_a12_v01_m
hair_human_bmf_non_a14_main
  • Material: hair_human_non_a14_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 2)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1006668 – not found
  • Material: facehair_human_non_a01_v01_m
skincolor
(one of 2)
 skincolor_human_non_h16_p
     skincolor_human_non_h17_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c06_m
          facepaint
          (one of 2)
          tattoo_human_non_bh03_u
            tattoo_human_non_bh05_u
              Body details
              SlotDetails
              chestchest_baggy_bmf_archetype
              • + chest_baggy_bmf_heavy_ge_a18_shld
              • + chest_baggy_bmf_heavy_ge_a18_chest
              • + chest_baggy_bmf_heavy_ge_a18_back
              • Material: chest_baggy_heavy_ge_a18mercenary03_m
              bracerbracer_short_bmf_archetype
              • Material: bracer_short_heavy_ge_a18mercenary03_u_v01
              handhand_gauntlet_bmf_archetype
              • + hand_gauntlet_bmf_heavy_ge_a18_forearm
              • Material: hand_gauntlet_heavy_ge_a18mercenary03_u
              waistwaist_belt_bmf_archetype
              • + waist_belt_bmf_heavy_ge_a18_front
              • + waist_belt_bmf_heavy_ge_a18_back
              • Material: waist_belt_heavy_ge_a18mercenary03_u
              legleg_pant_bmf_archetype
              • Material: leg_pant_heavy_ge_a18mercenary03_m_v01
              bootboot_tall_bmf_archetype
              • + boot_tall_bmf_heavy_ge_a18_shin
              • Material: boot_tall_heavy_ge_a18mercenary03_u