1. NSCs
  2. location
  3. nar_shaddaa
  4. mob
  5. humanoid
  6. imperial
  7. prison_yard_administrator
Portrait

Gefängnishof-Administrator

Stufe 30-31 | Stark | Taktiker


Eigenschaften

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Defensivtaktiken

FQN: abl.​npc.​ability.​buff.​defensive_tactics

Defensivtaktiken
60 Sek.Sofortany50100%

Schildsonde

Ruft einen Suchdroiden herbei, der einen Absorptionsschild um das Ziel herum projiziert, sodass Schaden 15 Sekunden lang absorbiert wird.

FQN: abl.​npc.​ability.​tech.​shield_probe

Schildsonde
15 Sek.Sofort15 m10100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Kraftschuss

Feuert einen einzelnen, mächtigen Schuss auf das Ziel ab.

FQN: abl.​npc.​ability.​pistol.​power_shot

Kraftschuss
6 Sek.Wirkt in 1.5 Sek.30 m070%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_caucasian_a01
  • Material: head_human_bmf_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bmf_non_a05
  • + hair_human_bmf_non_a05_bangs
  • Material: hair_human_non_a05_v01_m
hair_human_bmf_non_a06
  • Material: hair_human_non_a06_v02_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bmf_caucasian_a01_chops
  • + facehair_human_bmf_caucasian_a01_goatee
  • + facehair_human_bmf_caucasian_a01_mustache
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + facehair_human_bmf_caucasian_a02_chops
  • + facehair_human_bmf_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + facehair_human_bmf_caucasian_a05_chops
  • + facehair_human_bmf_caucasian_a05_goatee
  • + facehair_human_bmf_caucasian_a05_mustache
  • Material: facehair_human_non_a05_v01_m
skincolor
(one of 2)
 skincolor_human_non_h31_p
     skincolor_human_non_h35_p
      haircolor
      (one of 3)
       haircolor_human_non_h11_p
         haircolor_human_non_h06_p
           haircolor_human_non_h09_p
            eyecolor
             eyecolor_human_non_h03_s
              complexioncomp_human_non_c20_m
                ageage_non_non_mid01_m
                  Body details
                  SlotDetails
                  chestchest_tight_bmf_archetype
                  • + chest_tight_bmf_med_ge_a10_shld
                  • + chest_tight_bmf_med_ge_a10_chest
                  • + chest_tight_bmf_med_ge_a10_collar
                  • Material: chest_tight_med_ge_a10impofficer04_m
                  bracerbracer_short_bmf_archetype
                  • Material: bracer_short_med_ge_a10impofficer04_u_v01
                  handhand_glove_bmf_archetype
                  • + hand_glove_bmf_med_ge_a10_wrist
                  • Material: hand_glove_med_ge_a10impofficer04_u
                  waistwaist_belt_bmf_archetype
                  • + waist_belt_bmf_med_ge_a10_front
                  • + waist_belt_bmf_med_ge_a10_back
                  • Material: waist_belt_med_ge_a10impofficer04_u
                  legleg_pant_bmf_archetype
                  • Material: leg_pant_med_ge_a10impofficer04_m_v02
                  bootboot_tall_bmf_archetype
                  • + boot_tall_bmf_med_ge_a10_shin
                  • Material: boot_tall_med_ge_a10impofficer04_u