1. NSCs
  2. location
  3. hoth
  4. mob
  5. humanoid
  6. republic
  7. republic_arctic_scout
Portrait

Republikanischer Eis-Scout

Stufe 46-47 | Standard | Scout


Eigenschaften

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Gewehrschuss

Feuert zwei schnelle Schüsse ab und verursacht mittleren Schaden.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Gewehrschuss
3 Sek.Sofort30 m010%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet23_bmn_archetype
  • + face_gehelmet23_bmn_med_ge_a01_goggles
  • Material: face_gehelmet23_med_ge_a01repsoldier04_u
facehair
(one of 4)
[no archetype]
  • + facehair_human_bmn_caucasian_a03_goatee
  • + facehair_human_bmn_caucasian_a03_mustache
  • + facehair_human_bmn_caucasian_a03_chops
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bmn_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
skincolor
(one of 4)
 skincolor_human_non_h35_p
     skincolor_human_non_h25_p
       skincolor_human_non_h27_p
         skincolor_human_non_h32_p
          haircolor
          (one of 4)
           haircolor_human_non_h12_p
             haircolor_human_non_h06_p
               haircolor_human_non_h11_p
                 haircolor_human_non_h13_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexion
                    (one of 4)
                    comp_human_non_c07_m
                      comp_human_non_c05_m
                        comp_human_non_c01_m
                          comp_human_non_c20_m
                            Body details
                            SlotDetails
                            chestchest_tight_bmn_archetype
                            • + chest_tight_bmn_med_tr_a01_collar
                            • + chest_tight_bmn_med_tr_a01_pocket
                            • + 1001418 – not found
                            • Material: chest_tight_med_ge_a01repsoldier04_m
                            bracerbracer_short_bmn_archetype
                            • Material: bracer_short_med_ge_a01repsoldier04_u_v02
                            handhand_gauntlet_bmn_archetype
                            • + hand_gauntlet_bmn_med_tr_a01_front
                            • Material: hand_gauntlet_med_ge_a01repsoldier04_u
                            waistwaist_belt_bmn_archetype
                            • + waist_belt_bmn_med_tr_a01_front
                            • + waist_belt_bmn_med_tr_a01_back
                            • Material: waist_belt_med_ge_a01repsoldier04_u
                            legleg_pant_bmn_archetype
                            • Material: leg_pant_med_ge_a01repsoldier04_m_v02
                            bootboot_tall_bmn_archetype
                            • Material: boot_tall_med_ge_a01repsoldier04_u
                            All NPCs with this appearance (8)