Replicated Backlash
Replicated Backlash
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 2.0.0 |
Global ID: | 16140939168455007845 |
Combat log ID: | 3228209088823296 |
FQN: | abl. |
Star Wars name: | Replicated Backlash |
Other languages: | Replizierte Rückwirkung Réplique de saccade |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [18.5s]
Replicated Backlash
Lightning shield that damages melee attackers.Slot: Debuff Duration: 18.5s On death: Effect is removed Initial stacks: 5 Max stacks: 5 # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 18.5s
- Max Duration = (time) 18.5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141019817973796355 FQN: abl. exp. macrobinoculars. roth. multi. nar_ shaddaa. shroud_ finale. replicator_ droid_ abls. backlash/3/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
exp. macrobinoculars. roth. multi. nar_shaddaa. shroud_finale. replicator_droid_abls. backlash_shield_loop
- 2
- When character takes damage (weapon mode Unarmed), not more than every 1s
- When character takes damage (weapon mode Melee), not more than every 1s
Override target to:
- Trigger Caster
Only when the following conditions are met:
- If CASTER is positioned ≤ 4m to center of TARGET
Perform the following actions:
- Play appearance epp.
exp. macrobinoculars. roth. multi. nar_shaddaa. shroud_finale. replicator_droid_abls. backlash_proc - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.07
- Standard Health Percent Min = (float) 0.07
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0