Stationary Holo Disguise
Stationary Holo Disguise
When not moving, you will be disguised as a random container, and enemies will be unable to see you.
Attributes
Type: | active |
Activation time: | 1s cast |
Target type: | Self |
AI type: | None |
Category: | 16140939999802229163 |
Metadata
Contained since: | Patch 2.0.0 |
Global ID: | 16140939999802229163 |
Combat log ID: | 2934562174795776 |
FQN: | abl. |
Star Wars name: | Stationary Holo Disguise |
Other languages: | [Stationary Holo Disguise] [Stationary Holo Disguise] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Stationary Holo Disguise
When not moving, you will be disguised as a random container, and enemies will be unable to see you.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. world_ design. stationary_ disguise Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141013747364361760 FQN: abl. test. ammer. scooby_ doo_ disguise/7/1 - Set Area Restricted
- 2
- When CASTER enters combat
- When character takes damage
- When character deals damage
- When starting a conversation
- When character receives an effect with tags tag.
abl. player. mount - When PC/NPC receives an effect from Bolster
Bolster
Your base stats, gear stats, effective Discipline Path skills, ability ranks, dps, armor and combat level have all been increased for this Warzone match.
FQN: abl.pvp.warzone.bolster
- When character receives an effect with tags tag.
abl. buff. cover - Just before this effect is removed
Perform the following actions:
- Deactivate ability 16141085011603438878 – not found
- Dispel all effects from tags tag.abl.world_design.stationary_disguise
- Play appearance epp.
test. , dependent on calling effectammer. scooby_doo_disguise_end_failsafe
- [hidden] [1s]
Effect #2Slot: Debuff Duration: 1s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Area Restricted
- Is Area Restricted = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16141012647852733557 FQN: abl. test. ammer. scooby_ doo_ disguise/7/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize and prevent rotation
- [does not expire]
Disguised
You are hidden from enemies, moving will cancel this effect.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. world_ design. stationary_ disguise Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141011548341106054 Combat log ID: 2934562174796035 FQN: abl. test. ammer. scooby_ doo_ disguise/7/3 - Set Area Restricted
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
test. , dependent on calling effectammer. scooby_doo_dsiguise_loop - Put TARGET into stealth
- Modify stat Increased Stealth Level, increase by 1,000
- 2
- When CASTER is moving, not more than every 0.75s
Perform the following actions:
- Remove this effect
- 3
- Just before this effect is removed
Only when the following conditions are met:
- If CASTER does not have 1 or more effects with the tag tag.abl.world_design.stationary_disguise_detected
Perform the following actions:
- Play appearance epp.
test. , dependent on calling effectammer. scooby_doo_disguise_end