1. Abilities
  2. test
  3. ammer
  4. scooby_doo_disguise

Stationary Holo Disguise

stealth

Stationary Holo Disguise

When not moving, you will be disguised as a random container, and enemies will be unable to see you.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stealthStationary Holo Disguise – When not moving, you will be disguised as a random container, and enemies will be unable to see you.
2
stealth
Stationary Holo Disguise
3
small_unmarkedcrateDisguised – You are hidden from enemies, moving will cancel this effect.
  • [does not expire]
    stealthStationary Holo Disguise
    When not moving, you will be disguised as a random container, and enemies will be unable to see you.

  • 1
    • When effect is applied
    • On Move Stop
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 0.75s

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 2

    Perform the following actions:

    • Deactivate ability 16141085011603438878 – not found
    • Dispel all effects from tags tag.​abl.​world_design.​stationary_disguise
    • Play appearance epp.test.ammer.scooby_doo_disguise_end_failsafe, dependent on calling effect
  • [hidden] [1s]
    stealthEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
  • [does not expire]
    small_unmarkedcrateDisguised
    You are hidden from enemies, moving will cancel this effect.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.test.ammer.scooby_doo_dsiguise_loop, dependent on calling effect
    • Put TARGET into stealth
    • Modify stat Increased Stealth Level, increase by 1,000
  • 2
    • When CASTER is moving, not more than every 0.75s

    Perform the following actions:

    • Remove this effect
  • 3
    • Just before this effect is removed

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​world_design.​stationary_disguise_detected

    Perform the following actions:

    • Play appearance epp.test.ammer.scooby_doo_disguise_end, dependent on calling effect