[switch_to_melee]
[switch_to_melee]
Attributes
Type: | active |
Activation time: | 1s cast |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16140965358649467161 |
Combat log ID: | 4125483591532544 |
FQN: | abl. |
Star Wars name: | [switch_to_melee] |
Other languages: | [switch_to_melee] [switch_to_melee] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141158558063342096 FQN: abl. test. mpucevich. iok. boss_ 5. transition. switch_ to_ melee/3/1 - 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Dispel all effects from tags tag.abl.operation.generic.ability_delay.ability_1
- Add effect #2 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141161856598214969 FQN: abl. test. mpucevich. iok. boss_ 5. transition. switch_ to_ melee/3/2 - 1
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has one effect from [switch_to_ranged]
[switch_to_ranged]
FQN: abl.test.mpucevich.iok.boss_5.transition.switch_to_ranged
- If no previous subeffect met its conditions
- If CASTER has one effect from
Perform the following actions:
- Play appearance epp.
test. , dependent on calling effectmpucevich. iok. boss_5. transition. cb_transit_ranged_to_melee - Custom system_debug, #2 = cb_transit_ranged_to_melee
- Dispel all effects from ability [switch_to_ranged]
[switch_to_ranged]
FQN: abl.test.mpucevich.iok.boss_5.transition.switch_to_ranged
- Switch Loco Network
- Network Spec = (int) 17394120054958225309 - Set attack wave to #1
- Add effect #3 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has one effect from [switch_to_orbit]
[switch_to_orbit]
FQN: abl.test.mpucevich.iok.boss_5.transition.switch_to_orbit
- If no previous subeffect met its conditions
- If CASTER has one effect from
Perform the following actions:
- Custom system_debug, #2 = Deorbiting
- Dispel all effects from ability [switch_to_orbit]
[switch_to_orbit]
FQN: abl.test.mpucevich.iok.boss_5.transition.switch_to_orbit
- Dispel all effects from ability [orbit_sequence]
[orbit_sequence]
FQN: abl.test.mpucevich.iok.boss_5.orbit.orbit_sequence
- Delay next ability by 12s (GCD)
- Add effect #4 to TARGET from CASTER
- 3
- When effect is applied
Only when the following conditions are met:
- If no previous subeffect met its conditions
Perform the following actions:
- Switch Loco Network
- Network Spec = (int) 17394120054958225309 - Set attack wave to #1
- Add effect #3 to TARGET from CASTER
- [does not expire]
Melee StanceSlot: Debuff Duration: passive On death: Effect is removed # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141160757086598798 Combat log ID: 4125483591532806 FQN: abl. test. mpucevich. iok. boss_ 5. transition. switch_ to_ melee/3/3
- [6s]
Orbit to Building Descent TimelineSlot: Debuff Duration: 6s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6s
- Max Duration = (time) 6s
Conditions: - Can only be called by other effects
Global ID: 16141155259528462095 Combat log ID: 4125483591532815 FQN: abl. test. mpucevich. iok. boss_ 5. transition. switch_ to_ melee/3/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
test. , dependent on calling effectmpucevich. iok. boss_5. orbit. cb_transit_aerial_to_building
- [does not expire]
[switch_to_melee]Slot: Debuff Duration: passive On death: Effect is removed # occurrences: 0 Tags: tag. abl. operation. generic. ability_ delay. ability_ 9 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 4s
- Max Duration = (time) 4s
Conditions: - Can only be called by other effects
Global ID: 16141154160016833756 FQN: abl. test. mpucevich. iok. boss_ 5. transition. switch_ to_ melee/3/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Put TARGET into stealth
- Modify stat Increased Stealth Level, increase by 200
- [does not expire]
[switch_to_melee]Slot: Debuff Duration: passive On death: Effect is removed # occurrences: 0 Tags: tag. abl. operation. generic. ability_ delay. ability_ 9 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2.5s
- Max Duration = (time) 2.5s
Conditions: - Can only be called by other effects
Global ID: 16141157458551714789 FQN: abl. test. mpucevich. iok. boss_ 5. transition. switch_ to_ melee/3/6 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
test. , dependent on calling effectmpucevich. iok. boss_5. transition. cb_transit_climb_up_01
- 2
- When effect expires
Perform the following actions:
- Switch Loco Network
- Network Spec = (int) 17394120054958225309 - Set attack wave to #1
- Add effect #3 to TARGET from CASTER