1. Abilities
  2. test
  3. combat
  4. terrence
  5. virluent_grenade

Virulent Grenade

stickygrenade

Virulent Grenade

Poisons up to 3 targets within 5m of the target and decreases targets damage resistance. Targets take <<1[%d/%d/%d]>> internal damage over <<2[%d/%d/%d]>> seconds.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stickygrenade
Virulent Grenade
2
stickygrenadeCorrosive Grenade (Tech) – Causes periodic internal damage. Increases targets susceptibility to all damage.
  • [0s]
    stickygrenadeVirulent Grenade

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.corrosive_grenade.cast_instant
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 2
      - Travel Speed = (float) 5
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER, Combat Math Only, Match All
  • [15s]
    stickygrenadeCorrosive Grenade (Tech)
    Causes periodic internal damage. Increases targets susceptibility to all damage.

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.agent.corrosive_grenade.target, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.09
      - Standard Health Percent Min = (float) 0.09
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions: