Riposte (Passive)
Riposte (Passive)
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141082898732244790 |
Combat log ID: | 999864091541504 |
FQN: | abl. |
Star Wars name: | Riposte (Passive) |
Other languages: | Riposte (Passiv) Riposte (Passif) |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140927205972602914 FQN: abl. sith_ warrior. riposte_ passive/13/1 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Melee Accuracy for ability Retaliation, increase by 3
Retaliation
Retaliates against the target for <<1>> weapon damage. Cannot be parried, dodged, or miss. Retaliation can only be used after successfully defending against a melee or ranged attack or after one of your melee attacks is parried, dodged, or misses.
FQN: abl.sith_warrior.retaliation
- 2
- When character takes damage, not more than every 1s with result Parry or Deflect or Dodge or Miss
- After Crushing Blow is activated by CASTER
Crushing Blow
Crushes the target beneath a powerful blow, dealing <<1>> weapon damage, enabling Retaliation, and impairing the target for <<2[%d seconds/%d second/%d seconds]>>. Impaired targets deal 5% less damage with Force and tech attacks. If you are protected by your Aegis Assault, Crushing Blow damages up to 7 additional nearby enemies for the same amount. Does not damage sleeping, lifted, or incapacitated enemies. This attack knocks down all affected standard and weak enemies. Generates a high amount of threat.
FQN: abl.sith_warrior.skill.immortal.crushing_blow
- When character deals damage with result Parry or Dodge or Miss (weapon mode Melee) that does not get redirected, not more than every 1s
Only when the following conditions are met:
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 3
- After Furious Strike is activated by CASTER
Furious Strike
Strikes the target for <<1>> weapon damage. Attacks with both weapons if dual wielding.
FQN: abl.sith_warrior.skill.rage.furious_strike
Only when the following conditions are met:
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- [hidden] [8s]
Effect #2Slot: Other (not visible) Duration: 8s On death: Effect is removed # occurrences: 1 Tags: tag. abl. sith_ warrior. enable_ riposte Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 8s
- Max Duration = (time) 8s - Set Effect Procs
- Effect Procs = Int(1)
- Effect Procs = Id(Retaliation)Retaliation
Retaliates against the target for <<1>> weapon damage. Cannot be parried, dodged, or miss. Retaliation can only be used after successfully defending against a melee or ranged attack or after one of your melee attacks is parried, dodged, or misses.
FQN: abl.sith_warrior.retaliation
Conditions: - Can only be called by other effects
Global ID: 16140930504507488059 FQN: abl. sith_ warrior. riposte_ passive/13/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
sith_warrior. , dependent on calling effectretaliation. proc
- 2
Perform the following actions:
- Remove this effect