1. Abilities
  2. sith_warrior
  3. crippling_slash

Crippling Slash

lowslash_old

Crippling Slash

Slashes the target for <<1>> weapon damage, slowing its movement speed by 50% for <<2[%d seconds/%d second/%d seconds]>> and reducing the healing it receives by 20% for <<3[%d seconds/%d second/%d seconds]>>. Requires two lightsabers.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
lowslash_old
Crippling Slash
2
lowslash_old
Crippling Slash
3
movementSlowedSlowed (Physical) – Movement speed reduced.
4
traumaTrauma (Physical) – Healing received reduced by 20%.
5
immobilizedImmobilized (Physical) – Unable to move.
6
lowslash_old
Crippling Slash
7
movementSlowedSlowed (Physical) – Movement speed reduced.
  • [hidden] [1.5s]
    lowslash_oldEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 4m to melee distance of TARGET

    Perform the following actions:

    • Play appearance epp.sith_warrior.crippling_slash.cast
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.025
      - Standard Health Percent Min = (float) 0.025
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.83
      - Coefficient = (float) 0.25
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.83
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Melee
  • 2
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.sith_warrior.saber_throw.throw
    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s]
    lowslash_oldEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.saber_throw.projectile, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.025
      - Standard Health Percent Min = (float) 0.025
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.83
      - Coefficient = (float) 0.25
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.83
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Melee
  • [10s]
    movementSlowedSlowed (Physical)
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.crippling_slash.debuff, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
  • 3
    • When effect is refreshed
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
    • Add effect #7 to TARGET from CASTER
  • [10s]
    traumaTrauma (Physical)
    Healing received reduced by 20%.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.deep_wound.debuff, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

  • [3s]
    immobilizedImmobilized (Physical)
    Unable to move.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
    • Immobilize but allow rotation
  • [hidden] [10s]
    lowslash_oldEffect #6

  • [3s]
    movementSlowedSlowed (Physical)
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect