1. Abilities
  2. sith_warrior
  3. skill
  4. rage
  5. enraged_defense_rage

Enraged Defense+

poisonmeat

Enraged Defense+

Empowers you with 12 charges of Enraged Defense, lasting up to <<2>> seconds. Whenever you take damage or spend rage a charge of Enraged Defense is consumed to heal you for <<1>>. If you are at full health spending rage instead extends the duration of Enraged Defense+ by 3 seconds up to 30 seconds. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health.

Attributes

Conditions

Metadata

Users

Used by
  • apc.sith_warrior.juggernaut.rage

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
12
poisonmeatEnraged Defense+ – Expending charges to heal when damage is taken.
2
abl_sw_ju_through_powerThrough Power – Movement speed increased. Immune to movement-impairing effects.
3
poisonmeat
Enraged Defense+
  • [15s]
    poisonmeatEnraged Defense+
    Expending charges to heal when damage is taken.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.sith_warrior.enraged_defense.buff
    • Add effect #3 to TARGET from CASTER
  • 2
    • When character takes damage
    • On Effect Applied
      - Include Effect Refreshes = (bool) true
      - Tag Exclusions = (string)
      - Ability Spec = 0 – not found
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 0s
      - Tags: tag.abl.sith_warrior.rage_spender

    Only when the following conditions are met:

      • <
        • If hitpoints of TARGET ≤ 99%
        AND
        • If CASTER is alive
        >

    Perform the following actions:

    • Play appearance epp.sith_warrior.enraged_defense.heal_proc
    • Heal the TARGET with Force for 2.72*BonusHeal + 0.136*StandardHealth, causing -1 threat
    • Modify Charges
      - Tag = (string)
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
  • 3
    • On Effect Applied
      - Include Effect Refreshes = (bool) true
      - Tag Exclusions = (string)
      - Ability Spec = 0 – not found
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 0s
      - Tags: tag.abl.sith_warrior.rage_spender

    Only when the following conditions are met:

      • <
        • If hitpoints of TARGET > 99%
        AND
        • If CASTER is alive
        >

    Perform the following actions:

    • Play appearance epp.sith_warrior.enraged_defense.heal_proc
    • Modify Active Duration
      - Tag = (string)
      - Actor = (int) 2
      - Duration = (time) 3s
      - Tags: tag.abl.sith_warrior.enraged_defense_absorb
  • [10s]
    abl_sw_ju_through_powerThrough Power
    Movement speed increased.
    Immune to movement-impairing effects.


  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.root, tag.abl.debuff.snare
    • Set movement speed to 150%
  • [hidden] [30s]
    poisonmeatEffect #3

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​sith_warrior.​enraged_defense_absorb