Magnetic Lockdown
Magnetic Lockdown
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 2.0.0 |
Global ID: | 16141161588519308748 |
Combat log ID: | 3075076324851712 |
FQN: | abl. |
Star Wars name: | Magnetic Lockdown |
Other languages: | [Magnetic Lockdown] [Magnetic Lockdown] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Magnetic Lockdown
Magnetically anchored to the ship's hull.
Unable to move.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141136592458124291 FQN: abl. test. ammer. the_ observer_ prototype. buff_ boss_ droid/1/1 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 0%
- Play appearance epp.
exp. , dependent on calling effect01. makeb. world. hub1. imperial. the_observer. boss_droid_magnet_loop
- 2
- When character dies
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effect01. makeb. world. hub1. imperial. the_observer. boss_droid_death
- [does not expire]
Boss Immunity
Immune to incapacitating and movement-impairing effects.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.buff. physics_ immunity abl. , tag.buff. sleep_ protection abl. buff. stun_ protection Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141133293923238170 Combat log ID: 3075076324851969 FQN: abl. test. ammer. the_ observer_ prototype. buff_ boss_ droid/1/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. , tag.debuff. knockdown abl. , tag.debuff. physics abl. , tag.debuff. banish abl. , tag.debuff. root abl. , tag.buff. teleport_ to_ target abl. , tag.debuff. snare abl. , tag.debuff. stun abl. debuff. sleep