1. Abilities
  2. test
  3. ammer
  4. the_observer_prototype
  5. buff_boss_droid

Magnetic Lockdown

droidfoot

Magnetic Lockdown

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
droidfootMagnetic Lockdown – Magnetically anchored to the ship's hull. Unable to move.
2
unwaveringResolveBoss Immunity – Immune to incapacitating and movement-impairing effects.
  • [does not expire]
    droidfootMagnetic Lockdown
    Magnetically anchored to the ship's hull.
    Unable to move.


  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 0%
    • Play appearance epp.exp.01.makeb.world.hub1.imperial.the_observer.boss_droid_magnet_loop, dependent on calling effect
  • 2
    • When character dies

    Perform the following actions:

    • Play appearance epp.exp.01.makeb.world.hub1.imperial.the_observer.boss_droid_death, dependent on calling effect
  • [does not expire]
    unwaveringResolveBoss Immunity
    Immune to incapacitating and movement-impairing effects.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown, tag.abl.debuff.physics, tag.abl.debuff.banish, tag.abl.debuff.root, tag.abl.buff.teleport_to_target, tag.abl.debuff.snare, tag.abl.debuff.stun, tag.abl.debuff.sleep