1. Abilities
  2. smuggler
  3. aimed_shot

Aimed Shot

ambush

Aimed Shot

Fires a well-aimed shot that deals <<1>> weapon damage. Can only be used from cover. Fires both blasters if dual wielding.

Attributes

Conditions

Metadata

Used by

Used by
  • apc.smuggler.gunslinger.base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
ambush
Aimed Shot
2
followthroughTrickshot – Trickshot enabled.
  • [hidden] [0s] [not displayed]
    ambushEffect #1

    • On Apply

    Only when the following conditions are met:

      • If TARGET is dual wielding, with weapon mode 3

    Perform the following actions:

    • Play appearance epp . smuggler . aimed_shot . fire_dual, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Flurry Blows Min = (int) 0
      - Flurry Blows Max = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.347
      - Standard Health Percent Min = (float) 0.347
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 1.31
      - Coefficient = (float) 3.47
      - Slots = Int(2)
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Flurry Blows Min = (int) 0
      - Flurry Blows Max = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 1.31
      - Coefficient = (float) 0
      - Slots = Int(4)
    • On Apply

    Only when the following conditions are met:

      • If TARGET is not dual wielding, with weapon mode

    Perform the following actions:

    • Play appearance epp . smuggler . aimed_shot . fire_dual, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Flurry Blows Min = (int) 0
      - Flurry Blows Max = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.347
      - Standard Health Percent Min = (float) 0.347
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 1.31
      - Coefficient = (float) 3.47
      - Slots = Int(2)
  • [5s]
    followthroughTrickshot
    Trickshot enabled.