Blade Barrage
Blade Barrage
Performs a series of lightsaber attacks that deal <<1>> weapon damage. Strikes with both weapons if dual wielding.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 5.0.0 |
Global ID: | 16140902513039667652 |
Combat log ID: | 3903584106184704 |
FQN: | abl. |
Star Wars name: | Blade Barrage |
Other languages: | Klingensperre Barrage de lames |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [1.5s]
Effect #1Slot: Other (not visible) Duration: 1.5s On death: Effect is removed Tick rate: 0.1s (15 ticks) # occurrences: 0 Tags: tag. abl. , tag.jedi_ knight. direct_ damage abl. , tag.utility. aggressive_ action abl. , tag.jedi_ knight. master_ strike abl. , tag.jedi_ knight. melee_ damage abl. , tag.jedi_ knight. force_ clarity_ benefit abl. jedi_ knight. melee_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1.5s
- Max Duration = (time) 1.5s - Set type to Other, cannot toggle off
Global ID: 16141158750411099900 FQN: abl. jedi_ knight. blade_ barrage/13/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
jedi_knight. blade_barrage. cast_instant
- 2
- When effect ticks the 1st time
- When effect ticks the 3rd time
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.05
- Standard Health Percent Min = (float) 0.05
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0.66
- Coefficient = (float) 0.5
- Health Steal Percentage = (float) 0
- Slots = Primary Melee - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #3 to TARGET from CASTER, Combat Math Only
- 3
- When effect ticks the 1st time
- When effect ticks the 3rd time
Only when the following conditions are met:
- If CASTER is dual wielding, with weapon mode Melee
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0.66
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Secondary Melee
- 4
- When effect ticks the 7th time
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.101
- Standard Health Percent Min = (float) 0.101
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0.33
- Coefficient = (float) 1.01
- Health Steal Percentage = (float) 0
- Slots = Primary Melee
- 5
- When effect ticks the 7th time
Only when the following conditions are met:
- If CASTER is dual wielding, with weapon mode Melee
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0.33
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Secondary Melee
- [3s]
Immobilized (Physical)
Unable to move.Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.jedi_ knight. master_ strike abl. , tag.debuff. root abl. , tag.dispel_ type. physical abl. , tag.jedi_ knight. melee_ ability abl. jedi_ knight. master_ strike_ debuff Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- Immune By Resolve
- Negated = (bool) true
- Actor = (int) 3
- If CASTER has the ablity Debilitating Slashes
Debilitating Slashes
Blade Barrage immobilizes the target for 3 seconds and generates 1 focus.
FQN: abl.jedi_knight.skill.mods.tier1.debilitating_slashes
- Can only be called by other effects
- Immune By Resolve
Global ID: 16141157650899471401 Combat log ID: 3903584106184970 FQN: abl. jedi_ knight. blade_ barrage/13/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff - Immobilize but allow rotation
- [3s]
Slowed (Physical)
Movement speed reduced.Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.jedi_ knight. master_ strike abl. , tag.debuff. snare abl. , tag.dispel_ type. physical abl. , tag.jedi_ knight. melee_ ability abl. jedi_ knight. master_ strike_ debuff Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- Immune By Resolve
- Negated = (bool) false
- Actor = (int) 3
- If CASTER has the ablity Debilitating Slashes
Debilitating Slashes
Blade Barrage immobilizes the target for 3 seconds and generates 1 focus.
FQN: abl.jedi_knight.skill.mods.tier1.debilitating_slashes
- Can only be called by other effects
- Immune By Resolve
Global ID: 16141156551387841114 Combat log ID: 3903584106184976 FQN: abl. jedi_ knight. blade_ barrage/13/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff - Set movement speed to 50%