Force Might
Force Might
Increases melee, ranged, Force and tech bonus damage and healing by 5%.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | Buff |
Initializers: |
|
Metadata
Contained since: | Patch 7.0.0 |
Global ID: | 16141013709419894918 |
Combat log ID: | 4502813648355328 |
FQN: | abl. |
Star Wars name: | Force Might |
Other languages: | Machtstärke Puissance de Force |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [does not expire]
Force Might
Melee, Ranged, Force, and Tech bonus damage and healing increased by 5%.Slot: Buff Duration: passive On death: Effect persists # occurrences: 1 Tags: tag. abl. , tag.buff. class_ jk_ sw abl. buff. social Initializers: - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. buff. class_ jk_ sw
- Max Stack Count = (int) 1
Global ID: 16140992537972723626 Combat log ID: 4502813648355876 FQN: abl. jedi_ knight. force_ might_ group_ buff/7/1 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Modify stat Force Damage Bonus, set to 5%
- Modify stat Melee Damage Bonus, set to 5%
- Modify stat Ranged Damage Bonus, set to 5%
- Modify stat Tech Damage Bonus, set to 5%
- Modify stat Healing Power: Force, set to 5%
- Modify stat Healing Power: Tech, set to 5%