Chained Cascade
Chained Cascade
Cascading Debris pummels nearby targets each time it deals damage.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 7.0.0 |
Global ID: | 16140921319807024840 |
Combat log ID: | 4543937960214528 |
FQN: | abl. |
Star Wars name: | Chained Cascade |
Other languages: | Verkettete Kaskade Cascade en chaîne |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141100680972134177 FQN: abl. jedi_ consular. skill. combat. mods. tier2. chained_ cascade/5/1 - 1
- When character deals damage with tags tag.
abl. jedi_consular. cascading_debris
Override target to:
- Trigger Target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character deals damage with tags tag.
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141097382437249032 FQN: abl. jedi_ consular. skill. combat. mods. tier2. chained_ cascade/5/2 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If TARGET does not have one effect from Cascading Debris applied by CASTER
Cascading Debris
Deals <<1>> kinetic damage to the target and consumes 40 Force over the duration of the channel. Slows the movement speed of the target by 50% and stuns weak or standard enemies while channeled. This ability can be channeled while moving.
FQN: abl.jedi_consular.skill.combat.cascading_debris
- If TARGET is different from CASTER
- If TARGET is an enemy
- If TARGET is alive
- If TARGET does not have one effect from
Perform the following actions:
- Play appearance epp.
jedi_consular. , dependent on calling effectcascading_debris. tick - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.111
- Standard Health Percent Min = (float) 0.111
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1.11
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0