1. Abilities
  2. operation
  3. iokath
  4. boss
  5. izax
  6. izax
  7. deflector_shield_damaged_p3

Damaged Deflector Shield

spvp_fortressshield

Damaged Deflector Shield

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
spvp_fortressshieldDamaged Deflector Shield – Absorbs 100% of incoming damage, but will temporarily fail after absorbing a certain amount of damage.
2
spvp_fortressshield
Damaged Deflector - Down Delay
3
spvp_fortressshield
Damaged Deflector - Attempting to Reapply
4
spvp_fortressshield
Damaged Deflector - Reapplying
  • [does not expire]
    spvp_fortressshieldDamaged Deflector Shield
    Absorbs 100% of incoming damage, but will temporarily fail after absorbing a certain amount of damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.izax.izax.deflector_shield_damaged, dependent on calling effect
  • 2
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 1.48768
      - Standard Health Percent Min = (float) 1.48768
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Master Mode
        AND
        • If difficulty is set to 8-man VM
        >

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 3.219
      - Standard Health Percent Min = (float) 3.219
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

      • <
        • If difficulty is set to Master Mode
        AND
        • If difficulty is set to 8-man VM
        >

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 3.008
      - Standard Health Percent Min = (float) 3.008
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 5
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

      • If difficulty is set to 16-man SM

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 3.71918
      - Standard Health Percent Min = (float) 3.71918
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 6
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Master Mode
        AND
        • If difficulty is set to 16-man VM
        >

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 7.314
      - Standard Health Percent Min = (float) 7.314
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 7
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

      • <
        • If difficulty is set to Master Mode
        AND
        • If difficulty is set to 16-man VM
        >

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 6.864
      - Standard Health Percent Min = (float) 6.864
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 8
    • Before NPC with this effect takes Kinetic damage, not more than every 0.5s

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.izax.izax.deflector_shield_damaged_proc, dependent on calling effect
  • 9
    • Just before this effect is removed

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​operation.​iokath.​boss.​izax.​izax.​transition_p3_to_p4

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.izax.izax.deflector_shield_damaged_break, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • 10
    • When character receives an effect with tags tag.abl.operation.iokath.boss.izax.izax.transition_p3_to_p4

    Perform the following actions:

    • Remove this effect
  • [hidden] [12s]
    spvp_fortressshield [HIDDEN]Damaged Deflector - Down Delay

  • 1
    • When effect expires

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When character receives an effect with tags tag.abl.operation.iokath.boss.izax.izax.transition_p3_to_p4

    Perform the following actions:

    • Remove this effect
  • [hidden] [does not expire]
    spvp_fortressshield [HIDDEN]Damaged Deflector - Attempting to Reapply

  • 1
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​operation.​iokath.​boss.​izax.​izax.​p3_damaged_deflector_reapply_inhibitor

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Remove this effect
  • 2
    • When character receives an effect with tags tag.abl.operation.iokath.boss.izax.izax.transition_p3_to_p4

    Perform the following actions:

    • Remove this effect
  • [hidden] [1s]
    spvp_fortressshield [HIDDEN]Damaged Deflector - Reapplying

  • 1
    • When character receives an effect with tags tag.abl.operation.iokath.boss.izax.izax.transition_p3_to_p4

    Perform the following actions:

    • Remove this effect