Firestorm Grenade
Firestorm Grenade
Throws an incendiary grenade at the primary target's location. Creates a large patch of immolated ground at the impact site, which deals continual elemental damage to all enemies within the area.
Attributes
Type: | active |
Activation time: | 3s channel |
Target type: | Ground |
AI type: | Attack |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141013786730129046 |
Combat log ID: | 4337015025827840 |
FQN: | abl. |
Star Wars name: | Firestorm Grenade |
Other languages: | Feuersturmgranate Grenade de tempête de feu |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [1.1s]
Firestorm
Standing in the fire. Probably shouldn't do that.Slot: Debuff Duration: 1.1s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. is_ aoe abl. operation. dxun. boss. huntmaster. huntmaster. incendiary_ grenade_ damage_ tick Initializers: - Set type to Negative, cannot toggle off
- Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1.1s
- Max Duration = (time) 1.1s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140955780535894866 Combat log ID: 4337015025828114 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. incendiary_ grenade_ tick/8/1 - 1
- When effect is applied
- When effect is refreshed
Only when the following conditions are met:
- If difficulty is not set to Master Mode
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.16
- Standard Health Percent Min = (float) 0.16
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
- When effect is refreshed
Only when the following conditions are met:
- If difficulty is set to Master Mode
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.3
- Standard Health Percent Min = (float) 0.3
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0